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Steam News17 April 20262mo ago

Early Access 2.5.0 Endgame Boss Cycle & Leaderboard Fix

Endless Boss Cycle After defeating the Blood Dragon the dungeon enters a permanent endgame loop. Floors 12, 24, 36, 48, and 60 always spawn the five Gelatinous Dice (green→blue→violet→orange→red) on every run.

Full notes

Full One Dice Dungeon Delve update

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What changed

1 fix0 additions1 change0 removals
  • Balance
  • Fixes
changedEndless Boss Cycle After defeating the Blood Dragon the dungeon enters a permanent endgame loop. Floors 12, 24, 36, 48, and 60 always spawn the five Gelatinous Dice (green→blue→violet→orange→red) on every run. Defeating the Blood Dragon unlocks a full second cycle of all five colored dice. After completing the cycle the Blood Dragon returns — and each time it does, its projectile damage doubles. If the player descends without killing the Blood Dragon it will reappear every 12 floors until defeated, ensuring the Blood Dragon cannot be bypassed to farm the dice cycle.
fixedBlood Dragon Speed Leaderboard Fix Fixed a bug where Blood Dragon Speed leaderboard entries were missing player card data. The leaderboard now correctly captures your loadout, floor, and run stats at the exact moment of the first Blood Dragon kill. Players who choose to continue their run after the kill will also have a second entry submitted to the global leaderboard reflecting their full run.

One Dice Dungeon Delve changes

changedEndless Boss Cycle After defeating the Blood Dragon the dungeon enters a permanent endgame loop. Floors 12, 24, 36, 48, and 60 always spawn the five Gelatinous Dice (green→blue→violet→orange→red) on every run. Defeating the Blood Dragon unlocks a full second cycle of all five colored dice. After completing the cycle the Blood Dragon returns — and each time it does, its projectile damage doubles. If the player descends without killing the Blood Dragon it will reappear every 12 floors until defeated, ensuring the Blood Dragon cannot be bypassed to farm the dice cycle.
fixedBlood Dragon Speed Leaderboard Fix Fixed a bug where Blood Dragon Speed leaderboard entries were missing player card data. The leaderboard now correctly captures your loadout, floor, and run stats at the exact moment of the first Blood Dragon kill. Players who choose to continue their run after the kill will also have a second entry submitted to the global leaderboard reflecting their full run.

Endless Boss Cycle After defeating the Blood Dragon the dungeon enters a permanent endgame loop. Floors 12, 24, 36, 48, and 60 always spawn the five Gelatinous Dice (green→blue→violet→orange→red) on every run. Defeating the Blood Dragon unlocks a full second cycle of all five colored dice. After completing the cycle the Blood Dragon returns — and each time it does, its projectile damage doubles. If the player descends without killing the Blood Dragon it will reappear every 12 floors until defeated, ensuring the Blood Dragon cannot be bypassed to farm the dice cycle.

Blood Dragon Speed Leaderboard Fix Fixed a bug where Blood Dragon Speed leaderboard entries were missing player card data. The leaderboard now correctly captures your loadout, floor, and run stats at the exact moment of the first Blood Dragon kill. Players who choose to continue their run after the kill will also have a second entry submitted to the global leaderboard reflecting their full run.

Source

Steam News / 17 April 2026

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