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Steam News13 April 20262mo ago

Early Access 2.1.1 What's New

Knight Parry Extended The Knight can now parry fireballs from both the Red Dragon and the Blood Dragon when standing adjacent.

Full notes

Full One Dice Dungeon Delve update

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What changed

0 fixes2 additions1 change1 removal
  • Balance
  • UI and audio
  • Gameplay
addedKnight Parry Extended The Knight can now parry fireballs from both the Red Dragon and the Blood Dragon when standing adjacent. A well-timed parry reflects the attack back for double damage, get close and hold your ground.
removedSister Speaks From the Heart The Sister's words after your death are no longer the same every run. She now responds to how far you made it and what killed you — whether you fell to a goblin on the second floor or a dragon in the deep. Her dialogue is fully translated across all supported languages.
addedThe Endless Dungeon Defeat the Blood Dragon and choose to keep descending? The dungeon doesn't end — it cycles. New Gelatinous Dice bosses begin appearing every 12 floors, rotating through all five colors, each more powerful than the last. A true endgame for players who refuse to stop.
changedBlood Dragon Persistence If you skip floor 72 or the Blood Dragon doesn't spawn, it will keep appearing every 12 floors until you face it. There's no running from it forever.

One Dice Dungeon Delve changes

addedKnight Parry Extended The Knight can now parry fireballs from both the Red Dragon and the Blood Dragon when standing adjacent. A well-timed parry reflects the attack back for double damage, get close and hold your ground.
removedSister Speaks From the Heart The Sister's words after your death are no longer the same every run. She now responds to how far you made it and what killed you — whether you fell to a goblin on the second floor or a dragon in the deep. Her dialogue is fully translated across all supported languages.
addedThe Endless Dungeon Defeat the Blood Dragon and choose to keep descending? The dungeon doesn't end — it cycles. New Gelatinous Dice bosses begin appearing every 12 floors, rotating through all five colors, each more powerful than the last. A true endgame for players who refuse to stop.
changedBlood Dragon Persistence If you skip floor 72 or the Blood Dragon doesn't spawn, it will keep appearing every 12 floors until you face it. There's no running from it forever.

Knight Parry Extended The Knight can now parry fireballs from both the Red Dragon and the Blood Dragon when standing adjacent. A well-timed parry reflects the attack back for double damage, get close and hold your ground.

Sister Speaks From the Heart The Sister's words after your death are no longer the same every run. She now responds to how far you made it and what killed you — whether you fell to a goblin on the second floor or a dragon in the deep. Her dialogue is fully translated across all supported languages.

The Endless Dungeon Defeat the Blood Dragon and choose to keep descending? The dungeon doesn't end — it cycles. New Gelatinous Dice bosses begin appearing every 12 floors, rotating through all five colors, each more powerful than the last. A true endgame for players who refuse to stop.

Blood Dragon Persistence If you skip floor 72 or the Blood Dragon doesn't spawn, it will keep appearing every 12 floors until you face it. There's no running from it forever.

Source

Steam News / 13 April 2026

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