What changed
0 fixes0 additions1 change0 removals
changedBalanced Blood Dragon. Fixed Gelatinous Slime coating/second dice colors. After Defeating the Blood Dragon and returning to the dungeon the Gelatinous Dice appear again every 12 floors. Knight can Parry Red/Blood Dragon fireball when adjacent. Blood Dragon kills via Divine Aegis, Brawler throws, and Pierce Splash now correctly trigger the win state (previously these paths left you in a broken post-victory game) Retire or continue choice, After defeating the Blood Dragon, the nun offers the option to retire the run or keep delving Blood Dragon removed melee counter, It no longer punches back when you attack it in melee Blood Dragon gust rework, 2 random physics objects home in on the player, the rest scatter wildly; each hit rolls against your armor class rather than dealing flat damage Blood Dragon keeps appearing, If floor 72 is skipped, it reappears on 84, 96, etc. until defeated
One Dice Dungeon Delve changes
changedBalanced Blood Dragon. Fixed Gelatinous Slime coating/second dice colors. After Defeating the Blood Dragon and returning to the dungeon the Gelatinous Dice appear again every 12 floors. Knight can Parry Red/Blood Dragon fireball when adjacent. Blood Dragon kills via Divine Aegis, Brawler throws, and Pierce Splash now correctly trigger the win state (previously these paths left you in a broken post-victory game) Retire or continue choice, After defeating the Blood Dragon, the nun offers the option to retire the run or keep delving Blood Dragon removed melee counter, It no longer punches back when you attack it in melee Blood Dragon gust rework, 2 random physics objects home in on the player, the rest scatter wildly; each hit rolls against your armor class rather than dealing flat damage Blood Dragon keeps appearing, If floor 72 is skipped, it reappears on 84, 96, etc. until defeated
Balanced Blood Dragon. Fixed Gelatinous Slime coating/second dice colors. After Defeating the Blood Dragon and returning to the dungeon the Gelatinous Dice appear again every 12 floors. Knight can Parry Red/Blood Dragon fireball when adjacent. Blood Dragon kills via Divine Aegis, Brawler throws, and Pierce Splash now correctly trigger the win state (previously these paths left you in a broken post-victory game) Retire or continue choice, After defeating the Blood Dragon, the nun offers the option to retire the run or keep delving Blood Dragon removed melee counter, It no longer punches back when you attack it in melee Blood Dragon gust rework, 2 random physics objects home in on the player, the rest scatter wildly; each hit rolls against your armor class rather than dealing flat damage Blood Dragon keeps appearing, If floor 72 is skipped, it reappears on 84, 96, etc. until defeated