Full notes
Full Once Upon The Universe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Once Upon The Universe changes
This update resumes the Geology implementation started back in build 0.4 . The idea is to get some level of control over planetary structure beyond the point of its formation. Let me know how it feels and how much balancing and/or fixes does it needs. :)
Cheers!
Added interactive planetary geology layers, allowing players to reveal the planet interior from the surface down to the selected depth.
Planetary Geology surface preview now reflect the actual appearance of the selected planet.
Added interactive planetary geology controls, allowing the Creator to gradually reshape surface stability, resource accessibility, tectonic activity, geothermal heat transfer, core mass, gravity, and magnetic fields.
Life Potential is now determined by planetary surface gravity instead of raw planet mass, with gravity values and their habitability impact shown.
Added Surface Erosion as a geological property that affects soil quality, resource accessibility, and dust storm risk.
Factories no longer consume separate industrial maintenance materials and now display their current material input and production output directly in building tooltips.
Source
Changelog.gg summarizes and formats this update. How we read updates.
