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- Once Upon The Universe
(build 0.8) Civilization Relics
Added Civilization Relics - fallen civilizations now scatter collectible relics through space, which can be recovered by worker ships and provide unique bonuses when their activation requirements are met. Civilization r…
Announcement5 changesFixGameplay - Once Upon The Universe
build 0.7.1
Artificial Stars in Critical Failure now continue generating Energy Materials demand, preventing civilizations from selling resources reserved for their upkeep. Energy Materials demand tooltips now list Artificial Star…
Announcement2 changesUI/audioBalance - Once Upon The Universe
Entropy and Megaprojects
In the end, everything drifts toward entropy. The universe slowly loses energy and matter throughout its existence. The only thing that counters entropy is Life. This update finally introduces the Entropy Counter, allow…
Announcement8 changesBalanceMaps - Once Upon The Universe
build 0.6.4
Life Potential tooltips now show the exact Magnetic Field score and explain how different field strengths affect planetary habitability. Optimized inter-civilization trade processing to reduce late-game spikes while kee…
Announcement3 changesUI/audioGameplay - Once Upon The Universe
(build 0.6.3) Trade rework
Reworked civilization trade. Civilizations now sell their current production surplus, purchase shortages at shared market prices. Resource-based diplomatic jealousy now builds gradually, fades faster when shortages are…
Store5 changesFixUI/audio - Once Upon The Universe
build 0.6.2
Surface water availability now contributes to planetary Life Potential, preventing low-water worlds from displaying unrealistically perfect habitability. Planetary resource details now show current extraction and provid…
Announcement - Once Upon The Universe
build 0.6.1
Fixed visible horizontal sprite flickering on planets moving along their orbits at higher zoom levels. Improved the visual stability of planetary information markers while planets move along their orbits. Improved the v…
Announcement3 changesFixPerformance - Once Upon The Universe
(build 0.6) Back to Geology
This update resumes the Geology implementation started back in build 0.4 . The idea is to get some level of control over planetary structure beyond the point of its formation. Let me know how it feels and how much balan…
Announcement4 changesGameplayPerformance - Once Upon The Universe
build 0.5.3
Added alternate anomaly modes support. (Gravity Well is the first and only one to introduce alternate mode at the moment). Right-click Gravity Well to switch between Standard and Focused modes. Focused mode has 75% less…
Announcement2 changesFixGameplay - Once Upon The Universe
build 0.5.2
Gravity Well no longer prevents selecting stars when clicking directly on them while the power is armed. Gravity Well channeling now hides the mouse cursor while the casting animation is active. Tutorial popups now appe…
Event5 changesFixGameplay - Once Upon The Universe
build 0.5.1
Small QoL change before the weekend begins :) Added a new default channeling mode for Gravity Well, allowing players to hold the left mouse button and steer the anomaly in real time. For fans of the original point-and-c…
Announcement2 changesUI/audioGameplay - Once Upon The Universe
(build 0.5) Diplomacy and Agreements rework
That one took longer than expected. Some advanced diplomatic pacts are now included but alliances are not part of this build yet. The system may still need some balancing since the sheer number of scenarios and possible…
Announcement6 changes1 numericFix - Once Upon The Universe
build 0.4.5
Inspire Rebellion can now target regional capitals, giving other worlds in the sector a chance to join the uprising and form a larger secession movement (currently 75% chance for each world). Added a simple cast animati…
Announcement2 changesBalanceGameplay - Once Upon The Universe
build 0.4.4
Added a collapsible Sector panel. Added a collapsible Anomalies (divine powers) panel. Added a collapsible Event Log panel. Fixed building menu tiles so the whole tile area now responds reliably to clicks.
Event4 changesFixGameplay - Once Upon The Universe
build 0.4.3
Improved biosphere species evolution so plants and animals now share stratum slots dynamically, allowing new species to emerge when their life group still has available population space. Added a contextual CP tip that r…
Announcement4 changesGameplay - Once Upon The Universe
build 0.4.2
Newly discovered sectors can now contain civilizations with varied technological development. Newly discovered sectors can now contain established civilizations with multiple inhabited worlds and starting infrastructure…
Announcement4 changesGameplay


