Full notes
Full Omnicore: Freiza's Retribution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
Omnicore: Freiza's Retribution changes
Important: This patch requires starting a new game for the changes to take effect correctly.
Version 0.9 is a broad quality-of-life, balance, and systems update. It improves save management, smooths tower defense progression, reworks parts of galaxy trading, polishes exchange trading, and adjusts ship combat and upgrade balance for a clearer long-term progression curve.
Highlights:
Added a save browser for loading saved games from the main menu and in-game menus. - Added save history support, so manual saves and autosaves can exist as separate snapshots. - Added support for named saves and renaming saves. - Improved the load-game list so the editable save name is highlighted in a different color, making it easier to recognize. - Improved save loading so the game can route back to the correct area more reliably. - Improved autosave behavior across travel, expedition, auction, and result flows. - Updated the game version to 0.9. - Rebalanced tower defense wave pacing: regular enemy counts now grow more slowly, special enemies unlock over a longer timeline, and bosses now appear every 20 nights instead of every 10 nights. - Improved enemy spawning so enemies appear farther from the portal, with spawn distance adjusted by enemy speed. - Prevented enemies from spawning directly on walls, towers, or occupied tiles. - Fixed pathfinding so enemies no longer cut diagonally through blocked tower or wall corners. - Fixed a siege enemy issue where a dying siege unit could still finish a pending attack. - Adjusted tower roles: Crossbow Tower now specializes against Siege and Flying enemies, while Boulder Catapult now targets Siege and Hunter enemies. - Improved player leveling: health gains are stronger, mana now follows a clearer level-based formula, and max-level tutorial text has been updated. - Increased boss kill portal-life recovery from 5 to 15. - Increased default ship cargo slots from 5 to 10. - Added an upgrade planning tool to the ship cargo loading UI, including multi-upgrade cost totals and one-click loading for planned materials. - Reworked trading contract acquisition: contracts now use credit entry fees instead of wood fees. - Added a Normal Buy option for trade contracts, giving players a fixed-price alternative to Dutch Auctions. - Increased spell card availability at traders and changed spell card pricing to a shared purchase curve starting at 500 credits. - Increased ammo price at traders from 10 credits to 100 credits. - Improved exchange trading with live mark pricing, lower spread, two-decimal pricing, quick size buttons, safer UI signal handling, and better resume behavior for active sessions. - Adjusted ship combat balance: base evasion is now 5%, flee chance is now a flat 40%, and several ship upgrade tracks have been normalized. - Polished galaxy, battle, transfer, trader, exchange, and menu UI behavior. - Added tests for the save system, pathfinding corner blocking, and siege attack cancellation. - Cleaned up development files and removed outdated guide text from the project.
Because this patch changes progression pacing, trading contracts, cargo limits, wave schedules, upgrade tracks, and other save-sensitive balance data, a fresh new game is required for the intended experience.
Thank you for playing and supporting the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
