Full notes
Full Omnibullet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
We’ve been gathering feedback and analyzing data over the past few months. The feedback has been overwhelmingly positive, for which we are very grateful. However, our data has revealed a slight issue: the game is too difficult. While we intended for the game to be challenging, it appears we might have overdone it.
Currently, only about 30% of players make it past B9 (halfway through the game), and only 5% manage to finish the game. Some levels are particularly easy to get stuck on, and since there aren't many ways to progress, getting stuck usually means game over. We wanted to address this issue and offer more paths forward. Here’s what we’ve done:
Dropped hints across the more challenging production lines
Completely redesigned the level unlocking system, making it non-linear (see screenshot)
Added 6 practice levels to the B set to provide useful insights
Additionally, this update includes:
2 bonus levels (AZ, BZ)
3 new achievements
More animations
If you’re stuck, update the game and see if it helps. If you’re not stuck, congratulations! And if you haven’t gotten the game yet, it will be on sale soon!
Thanks for reading!
Source
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