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Steam News19 February 20242y ago

Omnibullet is now available!

After more than 3 years of development, we are finally releasing Omnibullet. What started as a semestral project of three IT students is now a full-scale indie game with over 30 hours of playtime, dozens of levels, and

In this update2

Full notes

Full Omnibullet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Store
  • Gameplay
changedIf you decide to purchase the full version, we hope that we are delivering what you came for. If you like the game, please, consider writing a review as it can help tremendously with Steam visibility. If something does not work properly, or you just want to talk to us, join our discord server and let us know.
addedRelease notes for the full gamethere are now two leaderboards for each production line: one that contains all achieved scores (for all those minmaxers amongst you) and one that only contains scores achieved without refunding used towers (elegant solutions) - solutions can now be saved and loaded (no need to rebuild the entire system upon return) - it is now possible to control the game using the keyboard or gamepad (this is still experimental and will be improved in the first patch) - several tutorial changes

Omnibullet changes

changedIf you decide to purchase the full version, we hope that we are delivering what you came for. If you like the game, please, consider writing a review as it can help tremendously with Steam visibility. If something does not work properly, or you just want to talk to us, join our discord server and let us know.
addedthere are now two leaderboards for each production line: one that contains all achieved scores (for all those minmaxers amongst you) and one that only contains scores achieved without refunding used towers (elegant solutions) - solutions can now be saved and loaded (no need to rebuild the entire system upon return) - it is now possible to control the game using the keyboard or gamepad (this is still experimental and will be improved in the first patch) - several tutorial changes

After more than 3 years of development, we are finally releasing Omnibullet. What started as a semestral project of three IT students is now a full-scale indie game with over 30 hours of playtime, dozens of levels, and a merciless difficulty curve.

Ommibullet was developed with almost zero budget. Not counting our time, the only costs were the domain hosting and the Steam entry fee. Instead of doing marketing and other meta stuff, we have invested our energy into development, polishing, and delivering the best possible game to those of you who gave Omnibullet a shot, played the demo, or just wishlisted it, despite it being a very obscure game.

If you decide to purchase the full version, we hope that we are delivering what you came for. If you like the game, please, consider writing a review as it can help tremendously with Steam visibility. If something does not work properly, or you just want to talk to us, join our discord server and let us know.

Thank you all for your support.

Release notes for the full game

  • there are now two leaderboards for each production lineone that contains all achieved scores (for all those minmaxers amongst you) and one that only contains scores achieved without refunding used towers (elegant solutions) - solutions can now be saved and loaded (no need to rebuild the entire system upon return) - it is now possible to control the game using the keyboard or gamepad (this is still experimental and will be improved in the first patch) - several tutorial changes

Shorter demo

Since its release, the demo contained 12 levels (A0-A9, B0, B1). However, we have noticed that over 80 % of players would finish the A9 level and then stop playing. This is likely caused by A9 seeming like a natural end, and since players did not know, they could continue with the B set, they closed the game without ever seeing the final demonstration level showcasing the features of the full game. To address this, we have decided to cut the demo. The last demo level is no A7 and when the player clicks on A8, they will be presented with the final demonstration level and the demo version will end.

Thanks for reading.

Source

Steam News / 19 February 2024

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