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- Omnibullet
Unstuck Update
We’ve been gathering feedback and analyzing data over the past few months. The feedback has been overwhelmingly positive, for which we are very grateful. However, our data has revealed a slight issue: the game is too di…
Announcement2 changesGameplay - Omnibullet
Inside the Procedural Soundtrack
So far, All the reviews are super positive (thank you!). But they have another thing in common: many mention the game’s audio design. In this post, we will look at the game's procedural soundtrack: how it began and work…
Patch notes30 changesUI/audioServer - Omnibullet
First patch
Added controller support (experimental for now; the default mapping may change) Improved game- and level-loading speed (level transitions should be smooth now) Tutorial texts can now be disabled in the settings (at your…
Announcement5 changesGameplayUI/audio - Omnibullet
Omnibullet is now available!
After more than 3 years of development, we are finally releasing Omnibullet. What started as a semestral project of three IT students is now a full-scale indie game with over 30 hours of playtime, dozens of levels, and…
Patch notes2 changesServerGameplay - Omnibullet
Omnibullet is ready for Next Fest! New demo is out.
What is new: Scores and leaderboards: when you solve a level, you will obtain a score based on several metrics. This score is then visible in the leaderboards so that you can see how well you did. Czech translations: th…
Announcement4 changesGameplayUI/audio - Omnibullet
Happy new year!
Thank you for playing, wishlisting, and supporting Omnibullet in 2023! 💙 We will enter the new year with a series of good news, so stay tuned. Good luck and happy problem-solving in 2024!
Announcement1 changeGameplay - Omnibullet
Demo is out and Devlog is on!
Hello! As the title suggests, we have released a demo version where you can try out the first line of levels (and a bit) and learn how to design systems for charging batteries. You can play the game on Windows and, as w…
Announcement1 changeGameplay





