Full notes
Full [omni-dissonance] update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
[omni-dissonance]
We’ve released our third patch! Some great feedback has come through the pipes! We have worked a bit more on audio, save notification, and optimization. Join our discord to see what’s going on and chat!
[fixes]
Fix end game log having missing font characters (we actually just changed the log because we have no idea how to do font stuff)
Fix players ragdolls not being removed from the world
Fix scannables that are not displayable causing HUD notifications to fire off in relation to being relayed to the ship
[improvements]
Various CPU and GPU optimizations
Update the distance at which beacons can be heard
Update entity VFX to be more optimized
Update entity SFX to try and capture it being elegant until you are up on it
[new]
Add a HUD notification when the game is saved
[known issues]
Fog can pop
Some visual aspects don’t respond well to 6 DoF
Source
Changelog.gg summarizes and formats this update. How we read updates.
