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Steam News4 December 20257mo ago

[omni-dissonance] Patch 2

[omni-dissonance] We’ve just released our second patch! We appreciate the feedback! We have more Quality of Life features coming up.

Full notes

Full [omni-dissonance] update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
fixedfixesFix [speculative] boost achievement not being unlocked (yet again)
fixedfixesFix move vertical controls on gamepad being reversed
fixedfixesFix scannable UI being visible on game start
fixedfixesFix Entity movement not always working
fixedfixesFix ship UI startup sound being incorrect
changedimprovementsUpdate player collision size to reduce working (more work to be done)

[omni-dissonance]

We’ve just released our second patch! We appreciate the feedback! We have more Quality of Life features coming up. Join our discord to get sneak peeks into what we are working on and let us know how you are feeling!

[fixes]

  • Fix [speculative] boost achievement not being unlocked (yet again)

  • Fix move vertical controls on gamepad being reversed

  • Fix scannable UI being visible on game start

  • Fix Entity movement not always working

  • Fix ship UI startup sound being incorrect

[improvements]

  • Improve the end game sequence

  • Update player collision size to reduce working (more work to be done)

  • Entity sounds should be slightly more spooky

  • Some more audio balance pass on UI

  • Entity will kill players in 2 seconds now rather than 3 seconds

[new]

  • Add a HUD notification when a scannable is downloaded

  • Add settings button on pause menu. No more going to main menu, yay!

[known issues]

  • Fog can pop

  • Some visual aspects don’t respond well to 6 DoF

Source

Steam News / 4 December 2025

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