In this update5
Full notes
Full [omni-dissonance] update
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What changed
- Gameplay
- UI and audio
- Performance
[omni-dissonance] changes
[omni-dissonance]
We’ve released our fifth patch! It has fixes for achievements (hopefully the last needed) and Quality of Life improvements. First are the changes for this build and I’ll end with our “the future” and our goals for the next patch! The feedback has been appreciated! If you liked the game (or didn’t) join our discord and tell us! We also appreciate any reviews!
[fixes]
Fix all known issues with achievements
Fix death scannables causing game to be saved every time with HUD notification
Fix text on attribution page
[improvements]
All in-game UI should now be constrained to 4:3 ratio
Reduce time for text to display on the ship UI from 1s to .33s
The Ship’s UI now auto scrolls if needed
Small CPU improvements across various systems
[the future]
Our main goal for the next patch is to enable more players to comfortably enjoy the experience we have created!
We will be concentrating on some across the board optimizations, largely using the steam deck as our guide
Full gamepad support which mostly means menu navigation as player controls already exist
Fully rebindable input keys for KB&M and gamepad
Improved save system / profile UX
[beyond the future]
We are still pushing forward on coop integration but it's not our main priority.
Requires 3P animations
Design work on how we share scannables and mission advancement
Physics interaction
Source
Changelog.gg summarizes and formats this update. How we read updates.
