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Steam News5 August 20268d ago

Old World August Update

Main Branch 1.0.84365 release 2026-08-05 Headline changes Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents Added new City Site Number game option choice - 6 per player Added new player UI

In this update8

Full notes

Full Old World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes12 additions16 changes5 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Events
  • Fixes
addedHeadline changesAdded new City Site Number game option choice - 6 per player
addedHeadline changesAdded new player UI option 'High contrast Player Colors'
removedDesignKilling or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
changedDesignLuxury resources are now more common on randomly generated maps
changedDesignChanged Tribe unit cooldown behavior to be consistent with player units
changedDesignTribe units receive a 2-turn cooldown if acting on another players turn (was 1)

Old World changes

addedAdded new City Site Number game option choice - 6 per player
addedAdded new player UI option 'High contrast Player Colors'
removedKilling or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
changedLuxury resources are now more common on randomly generated maps
changedChanged Tribe unit cooldown behavior to be consistent with player units

Main Branch 1.0.84365 release 2026-08-05

Headline changes

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents

  • Added new City Site Number game option choice - 6 per player

  • Added new player UI option 'High contrast Player Colors'

Design

  • Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents

  • Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)

  • Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)

  • In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates

  • Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site

  • Luxury resources are now more common on randomly generated maps

  • The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one

  • Changed Tribe unit cooldown behavior to be consistent with player units

  • Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)

  • Tribe units cooldowns are processed (reduced) before unit movement, not after

  • Tribe units Stun cooldown becomes Attacked cooldown on turn end

  • Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned

  • Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions

  • Removed repair improvements ambitions

  • In the Barbarian Horde scenario, the Huns are no longer organized

  • Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)

  • Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)

  • Added missing event for completing the Buddhist holy site (Empires of the Indus)

Programming

  • Improved AI character selection for governors and generals

  • Added tech path history to saves. Not shown in-game, for use by community save analyzers

UI

  • Added new City Site Number game option choice - 6 per player

  • Added new player UI option 'High contrast Player Colors'

  • Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once

  • Added All Player filter to Map Search

  • Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon

  • Updated Luxuries concept/link text to list all luxuries dynamically

  • Added succession to Upgrade Character text

  • Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'

  • Text localization updates

  • Repair recommendation no longer always assumes buying goods, instead depends on ALT

  • Modifier signs for negative yields are no longer reversed

  • Increased visibility of attack range outline for ranged units

  • Added Urban to map pin options

  • Luxury/source helptext improvements

  • Updated Discord channel helptext on MP join screen

  • Added Disable SRP Batcher troubleshooting option

Bugs Fixed

  • Fixed missing holy city icons on city widget

  • Fixed screen visibility lag after history screen has been opened

  • Fixed MP serialization errors that result in ghost units and repeated animations

  • Fixed event kills not advancing/routing when they should

  • Fixed units being valid to convert to a different owner if the unit is on its own city or settlement

  • Fixed consistency for yield help text with negative multipliers

  • Fixed team color on mines

  • Fixed repair recommendations always showing as dimmed

  • Fixed tooltips remaining frozen when switching screens

  • Fixed yield previews showing for invalid tiles with Current Tile or General filters selected

  • Fixed event cycling while bonus placement is active

  • Fixed popup processing after surrendering

  • Japanese text localization fixes

  • Fixed Korean decimal & thousands separator

  • Fixed Game of the Week mapscript potentially differing depending on owned DLC

  • Fixed terrain sometimes not updating after closing timeline

  • Fixed tribal stun and immobilize in Simultaneous and Loose turn styles

  • Fixed AZERTY keyboard shortcut issues

  • Fixed Map Search player/tribe filter

  • Fixed Precious Resource help text

  • Fixed tribe killing goal getting invalidated too early in some cases

  • Fixed duplicate floating text in some cases

  • Fixed Buy Yields text on Road ping tooltip

  • Fixed resource overlay and harvested icons overlaying each other when both are present

  • Fixed unit widget healthbars rendering behind resource overlay

  • Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)

  • Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive

  • Fixed possible portrait duplication in Rise of Carthage Game One scenario

  • Fixed score list for The Hill scenario

  • Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)

  • Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)

  • Fixed some missing source improvement / project lists (affects mods)

  • Fixed UI fragment modding with Remove tags

  • Text and event fixes

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Source

Steam News / 5 August 2026

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