In this update8
Full notes
Full Old World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Events
- Fixes
Old World changes
Main Branch 1.0.84365 release 2026-08-05
Headline changes
Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
Added new City Site Number game option choice - 6 per player
Added new player UI option 'High contrast Player Colors'
Design
Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)
Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
Luxury resources are now more common on randomly generated maps
The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one
Changed Tribe unit cooldown behavior to be consistent with player units
Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
Tribe units cooldowns are processed (reduced) before unit movement, not after
Tribe units Stun cooldown becomes Attacked cooldown on turn end
Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned
Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
Removed repair improvements ambitions
In the Barbarian Horde scenario, the Huns are no longer organized
Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)
Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)
Added missing event for completing the Buddhist holy site (Empires of the Indus)
Programming
Improved AI character selection for governors and generals
Added tech path history to saves. Not shown in-game, for use by community save analyzers
UI
Added new City Site Number game option choice - 6 per player
Added new player UI option 'High contrast Player Colors'
Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
Added All Player filter to Map Search
Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
Updated Luxuries concept/link text to list all luxuries dynamically
Added succession to Upgrade Character text
Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'
Text localization updates
Repair recommendation no longer always assumes buying goods, instead depends on ALT
Modifier signs for negative yields are no longer reversed
Increased visibility of attack range outline for ranged units
Added Urban to map pin options
Luxury/source helptext improvements
Updated Discord channel helptext on MP join screen
Added Disable SRP Batcher troubleshooting option
Bugs Fixed
Fixed missing holy city icons on city widget
Fixed screen visibility lag after history screen has been opened
Fixed MP serialization errors that result in ghost units and repeated animations
Fixed event kills not advancing/routing when they should
Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
Fixed consistency for yield help text with negative multipliers
Fixed team color on mines
Fixed repair recommendations always showing as dimmed
Fixed tooltips remaining frozen when switching screens
Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
Fixed event cycling while bonus placement is active
Fixed popup processing after surrendering
Japanese text localization fixes
Fixed Korean decimal & thousands separator
Fixed Game of the Week mapscript potentially differing depending on owned DLC
Fixed terrain sometimes not updating after closing timeline
Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
Fixed AZERTY keyboard shortcut issues
Fixed Map Search player/tribe filter
Fixed Precious Resource help text
Fixed tribe killing goal getting invalidated too early in some cases
Fixed duplicate floating text in some cases
Fixed Buy Yields text on Road ping tooltip
Fixed resource overlay and harvested icons overlaying each other when both are present
Fixed unit widget healthbars rendering behind resource overlay
Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)
Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
Fixed possible portrait duplication in Rise of Carthage Game One scenario
Fixed score list for The Hill scenario
Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)
Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)
Fixed some missing source improvement / project lists (affects mods)
Fixed UI fragment modding with Remove tags
Text and event fixes
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Source
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