HomeGamesUpdatesPricingMethodology
Steam News1 April 20264mo ago

Old World April 1st Updated Test Build

Old World test branch update 1.0.82968 Test 2026-04-01 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

In this update4

Full notes

Full Old World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes5 additions7 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
  • Events
changedDesignSlight rebalance to Gatherer cognomen line (Empires of the Indus)
changedUIRendering layer cleanup
addedUIAdded rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap
removedUIRemoved "Reduce Animation Detail" option and replaced with "Disable Idle Animations"
addedUIOccurrence end chance increment, current and minimum durations added to Occurrence helptext
changedUIChanged color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)

Old World changes

changedSlight rebalance to Gatherer cognomen line (Empires of the Indus)
changedRendering layer cleanup
addedAdded rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap
removedRemoved "Reduce Animation Detail" option and replaced with "Disable Idle Animations"
addedOccurrence end chance increment, current and minimum durations added to Occurrence helptext

Old World test branch update 1.0.82968 Test 2026-04-01

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Slight rebalance to Gatherer cognomen line (Empires of the Indus)

UI

  • Rendering layer cleanup

  • Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap

  • Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"

  • Occurrence end chance increment, current and minimum durations added to Occurrence helptext

  • Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)

  • Order movement now shows below yield preview

  • Adjusted selection circle animation for tutorial

  • Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)

  • Added description for Vassalize Tribe mission (Empires of the Indus)

  • Added description to the Hinduism tooltip (Empires of the Indus)

  • Edited World Religion concept to include Buddhism (Empires of the Indus)

Bugs Fixed

  • Fixed header display in some languages

  • Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes

  • Fixed Tumbling Mountain script creating occasional gaps in the mountain

  • Fixed hotkeys getting evaluated multiple times per frame

  • Fixed null reference in tech tree search

  • Fixed bonus card search issue

  • Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now

  • Fixed floating text produced by combat causing visual issues with fog of war

  • Fixed pathfinder path simplification bug

  • Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one

  • Fixed map editor null reference

  • Fixed Ask to Declare War mission (tribe) having no effect in No Events mode

  • Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles

  • Fixed tribe AI sometimes not moving

  • Fixed improvement yields from adjacent improvements that belong to a different team

  • Fixed minimum detail rivers not showing when initially loading a game with minimum settings

  • Fixed blocky rivers on minimum terrain detail in some scenarios

  • Fixed tribe widget upgrade timer text cutting box out of clouds

  • Game Editor UI fixes

  • Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)

  • Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)

  • Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)

Source

Steam News / 1 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.