Update log
Full Old World update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Performance
- Balance
- Fixes
- Maps
- Events
Old World test branch update 1.0.82968 Test 2026-04-01
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Slight rebalance to Gatherer cognomen line (Empires of the Indus)
UI
Rendering layer cleanup
Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap
Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"
Occurrence end chance increment, current and minimum durations added to Occurrence helptext
Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)
Order movement now shows below yield preview
Adjusted selection circle animation for tutorial
Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)
Added description for Vassalize Tribe mission (Empires of the Indus)
Added description to the Hinduism tooltip (Empires of the Indus)
Edited World Religion concept to include Buddhism (Empires of the Indus)
Bugs Fixed
Fixed header display in some languages
Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes
Fixed Tumbling Mountain script creating occasional gaps in the mountain
Fixed hotkeys getting evaluated multiple times per frame
Fixed null reference in tech tree search
Fixed bonus card search issue
Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now
Fixed floating text produced by combat causing visual issues with fog of war
Fixed pathfinder path simplification bug
Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one
Fixed map editor null reference
Fixed Ask to Declare War mission (tribe) having no effect in No Events mode
Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles
Fixed tribe AI sometimes not moving
Fixed improvement yields from adjacent improvements that belong to a different team
Fixed minimum detail rivers not showing when initially loading a game with minimum settings
Fixed blocky rivers on minimum terrain detail in some scenarios
Fixed tribe widget upgrade timer text cutting box out of clouds
Game Editor UI fixes
Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)
Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)
Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)
Source
