Old World
Steam News 25 February 20262mo ago

Old World February 25th Updated Test Build

Old World test branch update 1.0.82358 Test 2026-02-25 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list. Design…

Update log

Full Old World update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

27 fixes7 additions10 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Server
  • Fixes
  • Events
changedDesignFlanking now protects from counterattack damage (affects all units)
removedDesignThe presence of Rebels in Hunters family cities no longer affects family opinion
addedDesignClergy traits now have a minimum age of 18 (Sacred and Profane)
changedUINon-hostile and hidden unit damage is now included in the text on mouseover
changedUIHealth bar shows damage only from hostile units with visibility, as before
addedUIAdded Disable Turn Start Cycling and Disable Automatic Cycling player options

Old World test branch update 1.0.82358 Test 2026-02-25

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Flanking now protects from counterattack damage (affects all units)

  • Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics

  • Enlightenment Cathedrals give growth per population, not per citizen

  • Redemption gives +50% to harbors and hamlets (was +20%)

  • Redemption Cathedrals allow hurrying specialists and projects with training

  • Zealot leaders can now only rush units with training

  • Disciples generate 1 Culture per turn on their Holy Sites

  • Guilds maintenance is now orders instead of money

  • The presence of Rebels in Hunters family cities no longer affects family opinion

  • Clergy traits now have a minimum age of 18 (Sacred and Profane)

  • Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3

  • Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements

UI

  • Non-hostile and hidden unit damage is now included in the text on mouseover

  • Health bar shows damage only from hostile units with visibility, as before

  • Added Disable Turn Start Cycling and Disable Automatic Cycling player options

  • Improvement tooltip shows unit cooldown warning when relevant

  • Changed ship anchoring color from white to a more transparent version of the already anchored color

  • Removed camera snapback when clicking on minimap on city screen

  • Non-host observers of network games can now send chat messages

  • Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining

  • Add Worker Turns stat to Records Screen

  • Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried

  • Added "Tutorial: Grand Vizier" to Encyclopedia

  • Added "Councilors" section to DLC Summary pages

  • Removed unhelpful Clergy links on Clergy Encyclopedia help

  • Merged Council Encyclopedia concept with Councilor concept

  • Updated Caravan Mission concept text to include how to gain Caravan access

  • Increased sampling point size for better Cyrillic support

  • Family tag grammar pass

Bugs Fixed

  • Fixed Portrait Interpolation and re-enabled

  • Fixed terrain display issues

  • Fixed partially hidden free promotion icon

  • Fixed network game timeout issues

  • Fixed ping wheel initial position

  • Fixed specialist icon display

  • Fixed Event Browser loading of dependent mods

  • Fixed city counterattack not being shown in the preview

  • Fixed unit damage text sometimes being incorrectly updated

  • Fixed roadbuilding pathfinder to not pass through rival nation territory

  • Fixed Cmd key interaction when assigning hotkeys on Mac

  • Fixed some Custom Overlay interaction issues

  • Fixed damage text showing on units other than the top defender

  • Fixed Remove Dissent projects being able to be queued multiple times

  • Fixed Marsh tiles being replaced by Urban during map generation

  • Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team

  • Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus

  • Fixed automatic placement of bonus improvements sometimes being placed on a bad tile

  • Fixed map script not being preserved when using Reroll Game option with random map script selected

  • Fixed Player 1 name and player archetypes not being saved from MP setup screen

  • Fixed help text typo about alliance with Ruthless AI

  • Fixed "Blackmailed by" relationship text

  • Fixed some player info panels not getting hidden when selecting unmet nation

  • Fixed icons sometimes not showing on city production list

  • Fixed governor tooltip flickering on city list screen

  • Fixed family/religion order on tab tooltip

  • Fixed tribe units sometimes not moving

Source

Steam News / 25 February 2026

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