Old School RuneScape
Steam News 18 March 20262mo ago

Boat Combat Improvements | March 18th

We're launching a number of boat combat improvements! Changelog - March 18th [expand type="details" expanded="false"] Sailing Combat Fixes Cannons have been rebalanced. They shoot slower but hit harder. You can now buil…

Update log

Full Old School RuneScape update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes5 additions3 changes2 removals
  • Gameplay
  • Maps
  • Fixes
addedSailing Combat FixesAdded a new facility to retrieve 60% of the cannonballs used.
addedSailing Combat FixesTwo extra facility slots have been added to the Sloop (which can be used for cannons or the Ballistic Attractor).
changedSailing Combat FixesTraditional combat using player gear now works the same on sea creatures as it does on land. Sea creatures have had their HP adjusted accordingly.
removedSailing Combat FixesWe've removed the delay in looting sea creatures. You can now use Telekinetic Grab to instantly loot a sea monster corpse with no net animation.
addedSailing Combat FixesA 'Fire At Will' Mode has been added to the Sailing side panel, allowing your crew to hit sea creatures in range automatically. There is also a right-click option if you prefer.
changedSailing Combat FixesThe pathing for Ancient Furnace has also been improved to remove awkward obstacles.

We're launching a number of boat combat improvements!

Changelog - March 18th

[expand type="details" expanded="false"]

Sailing Combat Fixes

  • Cannons have been rebalanced. They shoot slower but hit harder.

  • You can now build two cannons on the same side of your Sloop.

  • Added a new facility to retrieve 60% of the cannonballs used.

  • Two extra facility slots have been added to the Sloop (which can be used for cannons or the Ballistic Attractor).

  • Traditional combat using player gear now works the same on sea creatures as it does on land. Sea creatures have had their HP adjusted accordingly.

  • We've removed the delay in looting sea creatures. You can now use Telekinetic Grab to instantly loot a sea monster corpse with no net animation.

  • A 'Fire At Will' Mode has been added to the Sailing side panel, allowing your crew to hit sea creatures in range automatically. There is also a right-click option if you prefer.

  • We've buffed the amount of cannonballs that can be received from Cannonball Thieving, Shipwreck Salvaging and various NPCs.

  • The pathing for Ancient Furnace has also been improved to remove awkward obstacles.

  • A new NPC, the Veiled Kraken, has been added to the Tangled Kelp alongside two new Bounty Tasks to hunt it down. Unique drops include the Dragon Cannon Barrel and Inky Paint.

  • Fixed a bug where the invisible +2 Sailing boost for the Keg of Whirlpool Surprise was not applying in certain situations.

  • Fixed an animation bug with 1.5 tick shipwreck salvaging.

  • Players can now use a filled fish crate on a bank booth, banker, or bank chest to empty the fish into their inventory. This works the same as using the "Empty" option on the crate.

  • Fixed an issue where the message shown when attempting to create Adamant keel parts incorrectly stated the required Smithing level.

  • Enemy attacks will no longer interrupt most Captain actions, so you can continue to use interfaces or other menus without them forcibly closing.

Other Changes

  • The God Wars dungeon to Wilderness shortcut is now correctly shown as being one way on the world map.

  • Drops in the Sarachnis instance now last longer on the ground before disappearing.

  • Removed the 'Disable Cancel' option from the Minimenu Filtering settings. In certain situations this setting could prevent players from cancelling actions (such as casting spells), leaving them stuck. Any players who previously had this option enabled will have it automatically turned off.

  • Fixed an issue where players with Deadman Protection could still attack Breach NPCs in certain situations. Previously, players could bypass protection rules by manually casting spells (such as Wind Strike) on Breach monsters. This allowed players to attack NPCs even while their protection timer was active. Players in Deadman under protection can now no longer attack Breach NPCs anywhere, whether the area is single or multi combat. Once protection expires, Breach NPCs can be attacked normally. In the tournament version of Deadman, players under protection will not be able to attack NPCs in multi-way combat but can in single-way.

  • Fixed a graphical issue with Crystal Pants in Deadman worlds.

  • A spelling error has been fixed in the new minigame teleport menu, and the alphabetical order of its buttons has been corrected.

  • Fixed an issue where 'Sinister Offering' was missing from the Arceuus Spellbook when spell filtering was disabled.

  • Fixed an issue with the Wilderness Player-Owned House theme where terrain incorrectly blocked the stairwell opening, preventing the dungeon level from being visible.

  • Fixed an issue where attempting to assemble a Dwarf Multicannon without all the required parts could incorrectly display a message

Source

Steam News / 18 March 2026

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