Old School RuneScape
Steam News 13 May 20268d ago

Sailing Changes and Gem Bag Expansion | May 13th

The first batch of Sailing improvements announced earlier this week has arrived! Plus, four new gem container options and more Leagues VI changes... Changelog - May 13th [expand type="details" expanded="false"] Sailing…

Update log

Full Old School RuneScape update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes4 additions2 changes2 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
addedThe first batch of Sailing improvements announced earlier this week has arrived! Plus, four new gem container options and more Leagues VI changes...
removedSailing ImprovementsToggling double catches off now correctly applies the invisible Hunter boost. Hunter animals that always trigger the Horn of Plenty's double catch - such as Tecu salamanders - will no longer trigger it if the double catch toggle is off. Toggling double catches off will no longer consume charges as if it is on and not giving double loot. Horn of Plenty now consumes a charge every 25 catches rather than having a 1/25 chance to consume it. Also, double catches will consume only one charge as mentioned above. The Horn of Plenty’s double catch effect now works with crab traps, including Red, Blue, and Rainbow crabs.
addedSailing ImprovementsAdded extra functionality to the 'Special Attack' button whilst you're on a boat (and attached to the Helm), allowing you to release Wind Motes.
addedSailing ImprovementsSorting any salvage now has a small chance of dropping the Sailing pet, Soup.
changedSailing ImprovementsLikewise, lighting of coral patches were slightly adjusted to be brighter.
changedSailing ImprovementsSailing items are now unblocked from Death's Coffer as their prices have now stabilised.

The first batch of Sailing improvements announced earlier this week has arrived! Plus, four new gem container options and more Leagues VI changes...

Changelog - May 13th

[expand type="details" expanded="false"]

Sailing Improvements

  • Mapped various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens and Great White Sharks.

  • The drop rates of Clue Scrolls from Sailing creatures are now buffed by ~5% for those who completed the Combat Achievements.

  • Horn of Plenty tweaks:

    • Toggling double catches off now correctly applies the invisible Hunter boost.

    • Hunter animals that always trigger the Horn of Plenty's double catch - such as Tecu salamanders - will no longer trigger it if the double catch toggle is off.

    • Toggling double catches off will no longer consume charges as if it is on and not giving double loot.

    • Horn of Plenty now consumes a charge every 25 catches rather than having a 1/25 chance to consume it. Also, double catches will consume only one charge as mentioned above.

    • The Horn of Plenty’s double catch effect now works with crab traps, including Red, Blue, and Rainbow crabs.

  • In the Shipyard, you can now use the side panel to move the facilities up or down the menu. This lets you customise the menu layout for you (and your player passengers) when you're on board.

  • Created a distinction between boostable facility types as 'Active' and 'Support' facilities (details down the blog). Active facilities will always ask you to meet the required Sailing level to use, while Support facilities can be permanently used once built via boost, without needing to reboost your Sailing level. Sails are a special case - Captains can keep using boosted-built sails, but other players must still meet the level requirement.

  • Added extra functionality to the 'Special Attack' button whilst you're on a boat (and attached to the Helm), allowing you to release Wind Motes.

  • Sorting any salvage now has a small chance of dropping the Sailing pet, Soup.

  • Fish gained from Deep Sea Trawling (Krill, Haddock, Yellowfin, Halibut, Marlin, Bluefin) will now appear more vibrant when cooked. Credit to the RuneLite 'Food Colouring' plug-in creator and the community for the inspiration and feedback!

  • Likewise, lighting of coral patches were slightly adjusted to be brighter.

  • Sailing items are now unblocked from Death's Coffer as their prices have now stabilised.

  • The Boat Bottle indicator no longer gets hidden in the Shipyard interface.

  • The Facility Bottle will now correctly ask if you want to discard the contents of your Cargo Hold if you choose to modify it on a raft.

  • Fixed a bug where lighting a fire with a Shortbow using Rosewood, Ironwood and Camphor logs was giving more XP than with a Tinderbox.

  • Fixed a bug that caused boat customisation to fail when a player had only one boat with a Greater Teleport Focus and summoned it to a port.

Gem Bag Expansion

  • Released a series of new gem container options for semi-precious gems (Opal, Jade and Red Topaz) that you can level up as you progress: Gem Pouch, Gem Satchel, Gem Tote and Gem Sack.

    • CosmeticGem PouchRequires Level 12 Crafting. Combine Bolt of Linen, Thread and Silk to make a pouch which stores 5x Opal, Jade and Red Topaz.
    • CosmeticGem SatchelRequires Level 39 Crafting. Combine a Bolt of Canvas, Thread, Silk and Gem Pouch to make a satchel which stores 10x Opal, Jade and Red Topaz.
    • CosmeticGem ToteRequires Level 81 Crafting. Combine Bolt of Cotton, Thread, Silk and Gem Satchel to make a tote which stores 20x

Source

Steam News / 13 May 2026

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