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Steam News29 July 202621d ago

Patch 1.22a

-added background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill.

Full notes

Full Old School RPG update

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What changed

0 fixes1 addition0 changes0 removals
  • Workshop
addedadded background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too) -increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective for rangers who want to heal better -increased the healing for summoned skeletal cleric and water elementals -fixed several colliders at the hermit's forge. Door to his workshop (behind him) is now correctly closed -hermit house door interaction is now working property and allows players to stay overnight with the effects of an inn (time moved to next morning and party regenerates health)

Old School RPG changes

addedadded background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too) -increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective for rangers who want to heal better -increased the healing for summoned skeletal cleric and water elementals -fixed several colliders at the hermit's forge. Door to his workshop (behind him) is now correctly closed -hermit house door interaction is now working property and allows players to stay overnight with the effects of an inn (time moved to next morning and party regenerates health)

-added background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too) -increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective for rangers who want to heal better -increased the healing for summoned skeletal cleric and water elementals -fixed several colliders at the hermit's forge. Door to his workshop (behind him) is now correctly closed -hermit house door interaction is now working property and allows players to stay overnight with the effects of an inn (time moved to next morning and party regenerates health)

Source

Steam News / 29 July 2026

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