What changed
0 fixes1 addition0 changes0 removals
addedadded background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too) -increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective for rangers who want to heal better -increased the healing for summoned skeletal cleric and water elementals -fixed several colliders at the hermit's forge. Door to his workshop (behind him) is now correctly closed -hermit house door interaction is now working property and allows players to stay overnight with the effects of an inn (time moved to next morning and party regenerates health)
Old School RPG changes
addedadded background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too) -increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective for rangers who want to heal better -increased the healing for summoned skeletal cleric and water elementals -fixed several colliders at the hermit's forge. Door to his workshop (behind him) is now correctly closed -hermit house door interaction is now working property and allows players to stay overnight with the effects of an inn (time moved to next morning and party regenerates health)
-added background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too) -increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective for rangers who want to heal better -increased the healing for summoned skeletal cleric and water elementals -fixed several colliders at the hermit's forge. Door to his workshop (behind him) is now correctly closed -hermit house door interaction is now working property and allows players to stay overnight with the effects of an inn (time moved to next morning and party regenerates health)