What changed
0 fixes0 additions0 changes1 removal
removedidle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.) -map for the maze on Archmage Island is now correct (shows the maze with walls up) -combat skill specialization effectiveness now increased to ensure that specific skills (savage strike, hamstring, body shot, etc.). This ensures that spending points on an individual attack like savage strike is more effective for that particular attack over spending points on the general close combat skill.
Old School RPG changes
removedidle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.) -map for the maze on Archmage Island is now correct (shows the maze with walls up) -combat skill specialization effectiveness now increased to ensure that specific skills (savage strike, hamstring, body shot, etc.). This ensures that spending points on an individual attack like savage strike is more effective for that particular attack over spending points on the general close combat skill.
-idle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.) -map for the maze on Archmage Island is now correct (shows the maze with walls up) -combat skill specialization effectiveness now increased to ensure that specific skills (savage strike, hamstring, body shot, etc.). This ensures that spending points on an individual attack like savage strike is more effective for that particular attack over spending points on the general close combat skill.