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Steam News30 July 202620d ago

Patch 1.23 (idle voices, maze map, single skill spec)

-idle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.

Full notes

Full Old School RPG update

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What changed

0 fixes0 additions0 changes1 removal
  • Balance
removedidle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.) -map for the maze on Archmage Island is now correct (shows the maze with walls up) -combat skill specialization effectiveness now increased to ensure that specific skills (savage strike, hamstring, body shot, etc.). This ensures that spending points on an individual attack like savage strike is more effective for that particular attack over spending points on the general close combat skill.

Old School RPG changes

removedidle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.) -map for the maze on Archmage Island is now correct (shows the maze with walls up) -combat skill specialization effectiveness now increased to ensure that specific skills (savage strike, hamstring, body shot, etc.). This ensures that spending points on an individual attack like savage strike is more effective for that particular attack over spending points on the general close combat skill.

-idle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.) -map for the maze on Archmage Island is now correct (shows the maze with walls up) -combat skill specialization effectiveness now increased to ensure that specific skills (savage strike, hamstring, body shot, etc.). This ensures that spending points on an individual attack like savage strike is more effective for that particular attack over spending points on the general close combat skill.

Source

Steam News / 30 July 2026

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