HomeGamesUpdatesPricingMethodology
Steam News27 July 202623d ago

Patch v1.21

Summoner quest fixed so that the completion popup only occurs after combat has ended - Dexterity is twice as effective as Strength for Ranged Attack formula.

Full notes

Full Old School RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedSummoner quest fixed so that the completion popup only occurs after combat has ended - Dexterity is twice as effective as Strength for Ranged Attack formula. Ranged attack value should increase 3 points per point of strength and 6 points per point of dexterity - Barkskin tooltip should now correctly show the +25 percent defense - Renewal regeneration status effect now correctly applies outside of combat. Starting or ending combat will eliminate the status effect because the in combat status effect is turn based and the out-of-combat effect is time based - Fixed bug that caused tank scaling of attack and defense to be much higher than intended. Tanks and Hybrids should both scale at +10 attack and defense per level increase.

Old School RPG changes

fixedSummoner quest fixed so that the completion popup only occurs after combat has ended - Dexterity is twice as effective as Strength for Ranged Attack formula. Ranged attack value should increase 3 points per point of strength and 6 points per point of dexterity - Barkskin tooltip should now correctly show the +25 percent defense - Renewal regeneration status effect now correctly applies outside of combat. Starting or ending combat will eliminate the status effect because the in combat status effect is turn based and the out-of-combat effect is time based - Fixed bug that caused tank scaling of attack and defense to be much higher than intended. Tanks and Hybrids should both scale at +10 attack and defense per level increase.
  • Summoner quest fixed so that the completion popup only occurs after combat has ended - Dexterity is twice as effective as Strength for Ranged Attack formula. Ranged attack value should increase 3 points per point of strength and 6 points per point of dexterity - Barkskin tooltip should now correctly show the +25 percent defense - Renewal regeneration status effect now correctly applies outside of combat. Starting or ending combat will eliminate the status effect because the in combat status effect is turn based and the out-of-combat effect is time based - Fixed bug that caused tank scaling of attack and defense to be much higher than intended. Tanks and Hybrids should both scale at +10 attack and defense per level increase.

Source

Steam News / 27 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.