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Steam News20 May 20261mo ago

200 wishlists down | here's what got added

200 wishlists Hitting 200 wishlists this early matters more than you'd think — every wishlist genuinely pushes a solo-dev game further into Steam's algorithms. Thanks for putting this in your library plans.

In this update8

Full notes

Full Old School Motocross Championship update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions11 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Server
  • Events
changedNew: Trick SystemPress the trick button mid-air to throw a Superman pose. Hold through the air, release before touchdown for a clean landing and a +500 SUPERMAN popup. Hold too long — eat dirt. Proper risk-and-reward arcade design.
changedCrash + Ragdoll SystemSudden-stop wall detection (no layer mask setup needed)
changedCrash + Ragdoll SystemBike-to-bike collisions — configurable as both-crash or aggressor-vs-receiver
changedCrash + Ragdoll SystemBad-landing detection — over-rotate, go down
changedCrash + Ragdoll SystemAuthored ragdoll rider with launch impulse + bone physics
changedCrash + Ragdoll SystemAuto-respawn at the nearest waypoint with engine kickstart audio every time

Old School Motocross Championship changes

changedPress the trick button mid-air to throw a Superman pose. Hold through the air, release before touchdown for a clean landing and a +500 SUPERMAN popup. Hold too long — eat dirt. Proper risk-and-reward arcade design.
changedSudden-stop wall detection (no layer mask setup needed)
changedBike-to-bike collisions — configurable as both-crash or aggressor-vs-receiver
changedBad-landing detection — over-rotate, go down
changedAuthored ragdoll rider with launch impulse + bone physics

200 wishlists

Hitting 200 wishlists this early matters more than you'd think — every wishlist genuinely pushes a solo-dev game further into Steam's algorithms. Thanks for putting this in your library plans. It actually helps.

Quick rundown of what's been built recently and what's coming.

New: Trick System

Press the trick button mid-air to throw a Superman pose. Hold through the air, release before touchdown for a clean landing and a +500 SUPERMAN popup. Hold too long — eat dirt. Proper risk-and-reward arcade design.

Crash + Ragdoll System

  • Sudden-stop wall detection (no layer mask setup needed)

  • Bike-to-bike collisions — configurable as both-crash or aggressor-vs-receiver

  • Bad-landing detection — over-rotate, go down

  • Authored ragdoll rider with launch impulse + bone physics

  • Auto-respawn at the nearest waypoint with engine kickstart audio every time

Smarter AI Opponents

  • Waypoint-driven AI with optional ramp shortcuts (each AI rolls per branch)

  • Multiple difficulty bands with their own physics tuning

  • Bike-to-bike bumper-car collisions, dynamic overtake behaviour

  • Per-AI lateral offsets — no two riders share a racing line

CMX2001-Style Engine Audio

Faithful recreation of the PSX Championship Motocross 2001 engine architecture. Scheduled overlap looping, A/B alternating gas clips, throttle-tied gas layer, idle drone with velocity-driven pitch shift, separate ground / brake / drift SFX, plus a 3-stage startup sequence: kickstart → engine catch → throttle blip.

Score System

Live popup notifications:

  • +500 SUPERMAN — held the trick for the full 2 seconds

  • +100 OVERTAKE x2 — passing rivals mid-race

  • +1000 FINISH 1ST — race placement bonus

Pre-wired for leaderboards via Unity Cloud Services.

Other Recent Polish

  • Cinemachine air-trick camera — body pulls back and damping drops mid-trick

  • PSX-style 12 Hz stepped rig animations

  • Lean wobble — bike subtly shifts weight during sustained turns

  • Surface transition smoothing — no velocity "step" when crossing mesh boundaries

  • Track-side photoshoot billboards that animate when riders pass

  • Crash SFX, rear/front mud particles, ramp-launch audio, race-start engines-at-the-line ambient

Roadmap

  • Steam Next Fest — October 2026 — demo polish in full swing

  • Leaderboards via Unity Cloud Services — July 2026

  • Local co-op split-screen — August 2026

  • Career mode with multi-event tournaments

  • More tracks, more bikes, more chaos

If you grew up burning out on Championship Motocross 2001, Excitebike 64, or Jeremy McGrath Supercross 2000, this is your game. Solo development, no AAA tax.

If you're enjoying the journey:

  • Wishlist the game (it actually moves the algorithm needle)

  • Drop feedback in Discussions — every comment lands directly on my desk

  • Share with anyone who'd appreciate a proper PSX-era motocross revival

Next stop: 500 wishlists. Let's send it.

-sourpickledev

Source

Steam News / 20 May 2026

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