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Full Old School Motocross Championship update
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What changed
- UI and audio
- Gameplay
Old School Motocross Championship changes
I've been heads-down for weeks with my hands in the physics, the camera, and the sound and DüRT has crossed the line from "a bike on a track" to something that actually feels like throwing a two-stroke around in the dirt. Fresh gameplay footage is below. Here's everything that changed.
The Handling Got Real
This was the big one. The bike used to turn the same whether you were crawling or flat-out now it doesn't.
Speed-sensitive steering you can't pivot on the spot anymore. The bike has to be rolling to turn, and the arcs open up and calm down at speed so it's not twitchy when you're pinned.
Throttle-controlled drifting gas it into a corner and the rear steps out. Roll off and the slide tightens. You steer with the throttle, the way you should.
Back it in on the brakes stab the rear brake mid-corner and it breaks loose and swings the back end around. The most satisfying move in the game.
Punchy launches the low end hits NOW off the start line instead of softly spooling up.
Chasing That Late-PSX Feel - Camera & Sound
DüRT is built on a love of the late-'90s / early-2000s motocross games, and that's all in the presentation now.
The chase camera is hand-rolled, not a modern rig level horizon that never rolls with the bike, that signature lag and corner swing, a fixed downward angle, and an FOV that widens with speed so straights feel like a rush. It even opens wide and pulls in at the start of a race.
The engine finally screams. The pitch is driven by throttle and a faux gearbox instead of just speed —blip the throttle at a standstill and it revs, chop the gas at speed and it down-revs, and it sweeps low-to-high through the gears with that two-stroke sawtooth.
Sense of speed a wind rush layer and a subtle high-speed camera shake that build as you wind it out.
Tricks & Picking Your Racer
Air tricks hit a ramp, hold the trick to pull a Superman or a No-hander, and bank the score if you let go before you land. Hold it too long and you eat dirt.
Choose your machine a roster of brand bikes and riders, each swapped live as you cycle through the racer select with its own bike and artwork.
A Note From the Dev
DüRT is a solo project, and every one of these things, the drift, the engine pitch curve, the camera swing, the kick-start, got hand-tuned until it actually felt right. No publisher, no crunch. It'll be done when it feels done. If you grew up renting these games and never quite returned them, this is being built for you. Wishlist DüRT: Motocross Championship to follow development. It's the single biggest thing that helps a one-person game get seen. See you on the ramp.
Source
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