Full notes
Full Okko The Exiled update
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Repeated intro
Hey everyone! Happy Steam Next Fest Day 1!
What changed
- UI and audio
- Gameplay
Okko The Exiled changes
We updated the Okko demo again, to improve combat a bit, add new sounds, and make some other tweaks as well. Patch Notes:
Updated Okko's Combo and Launch Attack "Swing Effect" animations and collision boxes, to make combo-ing a bit easier. Now, the colliders on these attacks are roughly the same size/distance away from Okko's body as his normal attack is, making combos feel a bit better when judging attack distance from enemies.
Updated Okko's Bounce-Attack animation.
Updated various sounds! You might notice new sounds for looting HP skulls/bones, potions, and a way more ominous sound when the guardian boss makes the bounce-skulls appear. (iykyk)
"NO" is now the first/top option when choosing to exit a level via a checkpoint.
Added a "Demo progress is NOT saved" disclaimer to the title screen after choosing Start Game.
Tweaked a few tiles in a couple levels for better readability.
Added some gems to help guide the player "down" in a couple of levels where you have to use the one-way platforms to progress.
Made the mouse cursor invisible since the mouse is not used in the game.
That's all for this update! Thanks as always, and if you've enjoyed the demo, don't forget to tell a friend or share it in some way. That helps us out sooOOOOoo much!
—FFI Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
