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Steam News9 June 20251y ago

Updated Combo Attack, New Sounds, And More

Hey everyone! Happy Steam Next Fest Day 1! We updated the Okko demo again, to improve combat a bit, add new sounds, and make some other tweaks as well.

Full notes

Full Okko The Exiled update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Happy Steam Next Fest Day 1!

What changed

0 fixes4 additions3 changes0 removals
  • UI and audio
  • Gameplay
addedWe updated the Okko demo again, to improve combat a bit, add new sounds, and make some other tweaks as well. Patch Notes:
changedUpdated Okko's Combo and Launch Attack "Swing Effect" animations and collision boxes, to make combo-ing a bit easier. Now, the colliders on these attacks are roughly the same size/distance away from Okko's body as his normal attack is, making combos feel a bit better when judging attack distance from enemies.
changedUpdated Okko's Bounce-Attack animation.
addedUpdated various sounds! You might notice new sounds for looting HP skulls/bones, potions, and a way more ominous sound when the guardian boss makes the bounce-skulls appear. (iykyk)
addedAdded a "Demo progress is NOT saved" disclaimer to the title screen after choosing Start Game.
changedTweaked a few tiles in a couple levels for better readability.

Okko The Exiled changes

addedWe updated the Okko demo again, to improve combat a bit, add new sounds, and make some other tweaks as well. Patch Notes:
changedUpdated Okko's Combo and Launch Attack "Swing Effect" animations and collision boxes, to make combo-ing a bit easier. Now, the colliders on these attacks are roughly the same size/distance away from Okko's body as his normal attack is, making combos feel a bit better when judging attack distance from enemies.
changedUpdated Okko's Bounce-Attack animation.
addedUpdated various sounds! You might notice new sounds for looting HP skulls/bones, potions, and a way more ominous sound when the guardian boss makes the bounce-skulls appear. (iykyk)
addedAdded a "Demo progress is NOT saved" disclaimer to the title screen after choosing Start Game.

We updated the Okko demo again, to improve combat a bit, add new sounds, and make some other tweaks as well. Patch Notes:

  • Updated Okko's Combo and Launch Attack "Swing Effect" animations and collision boxes, to make combo-ing a bit easier. Now, the colliders on these attacks are roughly the same size/distance away from Okko's body as his normal attack is, making combos feel a bit better when judging attack distance from enemies.

  • Updated Okko's Bounce-Attack animation.

  • Updated various sounds! You might notice new sounds for looting HP skulls/bones, potions, and a way more ominous sound when the guardian boss makes the bounce-skulls appear. (iykyk)

  • "NO" is now the first/top option when choosing to exit a level via a checkpoint.

  • Added a "Demo progress is NOT saved" disclaimer to the title screen after choosing Start Game.

  • Tweaked a few tiles in a couple levels for better readability.

  • Added some gems to help guide the player "down" in a couple of levels where you have to use the one-way platforms to progress.

  • Made the mouse cursor invisible since the mouse is not used in the game.

That's all for this update! Thanks as always, and if you've enjoyed the demo, don't forget to tell a friend or share it in some way. That helps us out sooOOOOoo much!

—FFI Team

Source

Steam News / 9 June 2025

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