Repeated intro
Hey everyone! We patched the demo again! This time our focus was on audio and small bug fixes.
What changed
1 fix2 additions3 changes0 removals
- UI and audio
- Gameplay
- Fixes
changedHey everyone! We patched the demo again! This time our focus was on audio and small bug fixes.
changedRemixed sound design. The demo's sound design has been completely remixed, so it should sound more balanced and professional compared to previous builds.
addedOkko's "knock-back" when hitting enemies and other objects has been cut in half. This should make combo-ing easier. We'll keep an eye out for additional feedback regarding this. We wanted to lower the knock-back amount before potentially getting rid of it entirely, because we like how it adds a sense of weight to Okko's attacks.
fixedFixed small miscellaneous bugs.
changedAdditional info on the demo's sound:
addedCurrently, the demo's sound effects are a fusion of "final" and "temporary" sounds. As some of you might be aware, our sound designer (who also composes Okko's soundtrack) only recently joined the team in the Sound Designer position. Because of this, we haven't had a proper amount of time to create entirely new sounds for the game, which will ultimately replace any temporary/placeholder sounds we have in the demo.
Okko The Exiled changes
changedHey everyone! We patched the demo again! This time our focus was on audio and small bug fixes.
changedRemixed sound design. The demo's sound design has been completely remixed, so it should sound more balanced and professional compared to previous builds.
addedOkko's "knock-back" when hitting enemies and other objects has been cut in half. This should make combo-ing easier. We'll keep an eye out for additional feedback regarding this. We wanted to lower the knock-back amount before potentially getting rid of it entirely, because we like how it adds a sense of weight to Okko's attacks.
fixedFixed small miscellaneous bugs.
changedAdditional info on the demo's sound:
Patch Notes:
Remixed sound design. The demo's sound design has been completely remixed, so it should sound more balanced and professional compared to previous builds.
Okko's "knock-back" when hitting enemies and other objects has been cut in half. This should make combo-ing easier. We'll keep an eye out for additional feedback regarding this. We wanted to lower the knock-back amount before potentially getting rid of it entirely, because we like how it adds a sense of weight to Okko's attacks.
Fixed small miscellaneous bugs.
Additional info on the demo's sound:
Currently, the demo's sound effects are a fusion of "final" and "temporary" sounds. As some of you might be aware, our sound designer (who also composes Okko's soundtrack) only recently joined the team in the Sound Designer position. Because of this, we haven't had a proper amount of time to create entirely new sounds for the game, which will ultimately replace any temporary/placeholder sounds we have in the demo.
That's it for now! Thanks as always!
— FFI Team