In this update1
Full notes
Full Off the Beaten Track update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Off the Beaten Track changes
It’s time for our second major demo update — and this one is big.
Over the past weeks, we carefully analyzed your feedback and playtest data. The result is a large-scale update focused on improving readability, pacing, onboarding, and overall match flow, with a global redesign of arena mechanics at its core.
What’s New
Tutorial & Onboarding
Added a full Tutorial to help new players understand core mechanics faster
Improved UI and UX across the game, with many new control hints and clearer feedback
Expanded localization support
Arena Overhaul
Arena sizes have been increased significantly to reduce overcrowding and improve match pacing
Added arena boundaries, making it easier to track characters and stay oriented
Added new arena hazards and interactions
Improved existing arena dangers and interactive elements
Gameplay & Characters
Every character now has a brand-new unique ultimate ability
Mines have been reworked and no longer get destroyed by projectile hits
Global gameplay balance adjustments
Bots & Game Systems
Improved computer-controlled player (BOT) behavior
Updated match flow and internal systems to better support the new arena scale
Presentation
Added new sounds and improved existing audio
Improved main menu, character selection, game settings, and arena selection screens
Quality of Life & Fixes
Many quality-of-life improvements across the game
Fixed a large number of bugs
As always, thank you to everyone who played the demo and shared feedback — it directly shapes Off the Beaten Track 💖 More updates are coming soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
