Full notes
Full Oeuf update
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What changed
- Server
Oeuf changes
A minor patch that hopefully doesn't break anything:
can see the dragging arrow visualisations when dragging entities in the level editor - Clients see usernames of other players in network console - implemented versionining for multiplayer lobby - you can't play with people on a different version of the networking protcol to you - possible to edit your single-player world (eggworld) temporarily in a way that would persist until you restarted. - minor localisation tweaks (more to come)
I did a bunch of testing, it should be fine! I'll be doing another small patch with other fixes probably today or tomorrow.
[thanks to everyone for finding and reporting lots of delicious bugs and making nice suggestion. Nothing major really, which is good, but there are lots of small things I can do to make the game a bit more robust/pleasant to use :) ]
Source
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