Full notes
Full Oeuf update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Fixes
Oeuf changes
So, another week, another bunch of last-minute changes. Less than before!
We now have custom jump sounds. Some people didn't like the built-in jump sound - some of this is personal taste, some is that the reverb was a bit harsh/too distoring when you were inside. So I toned it down, and was a bit on the fench about whether or not to have jump sound selection as an option, UNTIL I realized this could be a fun multiplayer thing to give your egg some identity, so I went all in.
I also added collectables to the engine. Not to the game, but to the engine. This means that people in their own maps will be able to add pickups :) (they don't do anything)
English is locked down for localisation, which allows, somewhat late in the day, for localisers to do a final pass, for which I'm very grateful.
People have made some levels for the game. It's nice to play levels. It inspired me to to make a level :). Check it out here:
View on Steam While making it I was motivated to add a whole bunch of quality of life things to the editor (Which is already quite a capable tool, I'd say).
Specialist inspectors/tools for triggers. you can now place music blocks and select music tracks from a dropdown, rather than having to place a generic trigger and enter "music_Bees" in the meta field. Much better! [making the video below I noticed some small glitches/errors - they will be fixed asap ]
Layers now are red if they are empty - how I make levels alwyas ended up with lots of layers, and I coudln't be bothered to check which were empty or not. Now a trivial matter.
You can drag objects around rather than having to click on buttons to move.
You can resize trigger areas similarly with drag+drop.
Redo!
Updated documentation.
Improved line-rendering for editor widgets. They're all more consistently drawn now, and also widgets further away are a bit transparent, which helps readability a bunch. BEFORE: Steam post imageAFTER: Steam post image
Triggers now display an icon showing what type they are. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
