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Steam News9 February 20264mo ago

Custom Jump sounds and Editor Updates

So, another week, another bunch of last-minute changes. Less than before! We now have custom jump sounds.

Full notes

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What changed

1 fix3 additions3 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Fixes
addedWe now have custom jump sounds. Some people didn't like the built-in jump sound - some of this is personal taste, some is that the reverb was a bit harsh/too distoring when you were inside. So I toned it down, and was a bit on the fench about whether or not to have jump sound selection as an option, UNTIL I realized this could be a fun multiplayer thing to give your egg some identity, so I went all in.
addedI also added collectables to the engine. Not to the game, but to the engine. This means that people in their own maps will be able to add pickups :) (they don't do anything)
changedEnglish is locked down for localisation, which allows, somewhat late in the day, for localisers to do a final pass, for which I'm very grateful.
addedView on Steam While making it I was motivated to add a whole bunch of quality of life things to the editor (Which is already quite a capable tool, I'd say).
fixedSpecialist inspectors/tools for triggers. you can now place music blocks and select music tracks from a dropdown, rather than having to place a generic trigger and enter "music_Bees" in the meta field. Much better! [making the video below I noticed some small glitches/errors - they will be fixed asap ]
changedUpdated documentation.

Oeuf changes

addedWe now have custom jump sounds. Some people didn't like the built-in jump sound - some of this is personal taste, some is that the reverb was a bit harsh/too distoring when you were inside. So I toned it down, and was a bit on the fench about whether or not to have jump sound selection as an option, UNTIL I realized this could be a fun multiplayer thing to give your egg some identity, so I went all in.
addedI also added collectables to the engine. Not to the game, but to the engine. This means that people in their own maps will be able to add pickups :) (they don't do anything)
changedEnglish is locked down for localisation, which allows, somewhat late in the day, for localisers to do a final pass, for which I'm very grateful.
addedView on Steam While making it I was motivated to add a whole bunch of quality of life things to the editor (Which is already quite a capable tool, I'd say).
fixedSpecialist inspectors/tools for triggers. you can now place music blocks and select music tracks from a dropdown, rather than having to place a generic trigger and enter "music_Bees" in the meta field. Much better! [making the video below I noticed some small glitches/errors - they will be fixed asap ]

So, another week, another bunch of last-minute changes. Less than before!

  1. We now have custom jump sounds. Some people didn't like the built-in jump sound - some of this is personal taste, some is that the reverb was a bit harsh/too distoring when you were inside. So I toned it down, and was a bit on the fench about whether or not to have jump sound selection as an option, UNTIL I realized this could be a fun multiplayer thing to give your egg some identity, so I went all in.

  2. I also added collectables to the engine. Not to the game, but to the engine. This means that people in their own maps will be able to add pickups :) (they don't do anything)

  3. English is locked down for localisation, which allows, somewhat late in the day, for localisers to do a final pass, for which I'm very grateful.

  4. People have made some levels for the game. It's nice to play levels. It inspired me to to make a level :). Check it out here:

View on Steam While making it I was motivated to add a whole bunch of quality of life things to the editor (Which is already quite a capable tool, I'd say).

  • Specialist inspectors/tools for triggers. you can now place music blocks and select music tracks from a dropdown, rather than having to place a generic trigger and enter "music_Bees" in the meta field. Much better! [making the video below I noticed some small glitches/errors - they will be fixed asap ]

  • Layers now are red if they are empty - how I make levels alwyas ended up with lots of layers, and I coudln't be bothered to check which were empty or not. Now a trivial matter.

  • You can drag objects around rather than having to click on buttons to move.

  • You can resize trigger areas similarly with drag+drop.

  • Redo!

  • Updated documentation.

  • Improved line-rendering for editor widgets. They're all more consistently drawn now, and also widgets further away are a bit transparent, which helps readability a bunch. BEFORE: Steam post imageAFTER: Steam post image

  • Triggers now display an icon showing what type they are. Steam post image

Source

Steam News / 9 February 2026

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