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Steam News24 June 20242y ago

Store Page Localization + ESA July

In early March, we updated the demo to Version 0.7, which set the stage for us in what the game will truly feel like on release.

In this update1

Full notes

Full Odyssey of Dremid'ir update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
changedIn early March, we updated the demo to Version 0.7, which set the stage for us in what the game will truly feel like on release. Since then, the progress has been climbing, but we're happy to release our newly localized Steam store page!
addedWe'll be adding more as we get translators in on the job.
changedThe Progress Report:Day/Night and Weather We've spent more time tying the game's real-time day/night and weather conditions into more meaningful gameplay opportunities. Weather and moon cycles are tracked in the game's menu which you can look at any time during gameplay. NPCs and creatures in the overworld react to weather, altering their schedule, and in most monsters' case, affecting their spawn rate. The weather UI, the icons (from leftmost to rightmost) indicate the weather, the time of day, and moon cycle. Your loyal party members are also affected by the weather. Each party member has a "God Sign" which is influenced by the weather! These unique buffs will give them specific edge in a fight, so plan accordingly to maximize your party!
changedThe Progress Report:The in-game Glossary This one's still pretty early in development for us, but take a look regardless! It's a long way off, but the glossary brings all of game's data to the forefront for avid studies to look at any time. Most of this data was already cached in the game's resource files, so we're mostly just building an interface to bind it all together for player convenience. The Glossary keeps track of party members, NPCs, enemies, bosses, quests, items, recipes, it does it ALL. We also promise there will be fruitful rewards for players who keep tabs on all of the things they uncover with it.
changedThe Progress Report:Even MORE Visual Overhauls As our artwork continues to improve, we continue to go back, and repave some of our rockier older spritework. This does take a lot of time, but the results are absolutely worth it. There's easily been more than 90-100 frames of animation reworked by this point.
addedThe Progress Report:Thanks for keeping up with us, if you're interested in playtesting new versions of the demo, reach out to us via the Steam forums ! See you soon!

Odyssey of Dremid'ir changes

changedIn early March, we updated the demo to Version 0.7, which set the stage for us in what the game will truly feel like on release. Since then, the progress has been climbing, but we're happy to release our newly localized Steam store page!
addedWe'll be adding more as we get translators in on the job.
changedDay/Night and Weather We've spent more time tying the game's real-time day/night and weather conditions into more meaningful gameplay opportunities. Weather and moon cycles are tracked in the game's menu which you can look at any time during gameplay. NPCs and creatures in the overworld react to weather, altering their schedule, and in most monsters' case, affecting their spawn rate. The weather UI, the icons (from leftmost to rightmost) indicate the weather, the time of day, and moon cycle. Your loyal party members are also affected by the weather. Each party member has a "God Sign" which is influenced by the weather! These unique buffs will give them specific edge in a fight, so plan accordingly to maximize your party!
changedThe in-game Glossary This one's still pretty early in development for us, but take a look regardless! It's a long way off, but the glossary brings all of game's data to the forefront for avid studies to look at any time. Most of this data was already cached in the game's resource files, so we're mostly just building an interface to bind it all together for player convenience. The Glossary keeps track of party members, NPCs, enemies, bosses, quests, items, recipes, it does it ALL. We also promise there will be fruitful rewards for players who keep tabs on all of the things they uncover with it.
changedEven MORE Visual Overhauls As our artwork continues to improve, we continue to go back, and repave some of our rockier older spritework. This does take a lot of time, but the results are absolutely worth it. There's easily been more than 90-100 frames of animation reworked by this point.

In early March, we updated the demo to Version 0.7, which set the stage for us in what the game will truly feel like on release. Since then, the progress has been climbing, but we're happy to release our newly localized Steam store page!

  • English

  • Chinese (Simplified)

  • Russian

  • Portuguese

  • Hungarian

We'll be adding more as we get translators in on the job.

In other news, we love speed running! We're big speed run enthusiasts, so we've decided to attend the European Speedrunning Assembly held in Malmö, Sweden this July. Although we applied our game's demo for a spot to run, we didn't make the cut, sadly. That being said, we will still be attending, watching speedruns, and hopefully still sharing our game with fellow con goers.

The Progress Report:

And finally, for those interested in surveying the progress of Odyssey, here's a short list of what we've been up to:

  1. Day/Night and Weather We've spent more time tying the game's real-time day/night and weather conditions into more meaningful gameplay opportunities.

    Weather and moon cycles are tracked in the game's menu which you can look at any time during gameplay. NPCs and creatures in the overworld react to weather, altering their schedule, and in most monsters' case, affecting their spawn rate.

    The weather UI, the icons (from leftmost to rightmost) indicate the weather, the time of day, and moon cycle.

    Your loyal party members are also affected by the weather. Each party member has a "God Sign" which is influenced by the weather! These unique buffs will give them specific edge in a fight, so plan accordingly to maximize your party!

  2. The in-game Glossary This one's still pretty early in development for us, but take a look regardless!

    It's a long way off, but the glossary brings all of game's data to the forefront for avid studies to look at any time. Most of this data was already cached in the game's resource files, so we're mostly just building an interface to bind it all together for player convenience.

    The Glossary keeps track of party members, NPCs, enemies, bosses, quests, items, recipes, it does it ALL. We also promise there will be fruitful rewards for players who keep tabs on all of the things they uncover with it.

  3. Even MORE Visual Overhauls

    As our artwork continues to improve, we continue to go back, and repave some of our rockier older spritework. This does take a lot of time, but the results are absolutely worth it. There's easily been more than 90-100 frames of animation reworked by this point.

Thanks for keeping up with us, if you're interested in playtesting new versions of the demo, reach out to us via the Steam forums! See you soon!

Source

Steam News / 24 June 2024

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