HomeGamesUpdatesPricingMethodology
Steam News30 May 20261mo ago

Patch V1.0.4

Hello, everyone, here's a quick log of hotfixes. There will be another patch coming soon involving a new side quest, but we thought it was important to get this patch moved out.

Full notes

Full Odyssey of Dremid'ir update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone, here's a quick log of hotfixes. There will be another patch coming soon involving a new side quest, but we thought it was important to get this patch moved out.

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • Balance
addedHello, everyone, here's a quick log of hotfixes. There will be another patch coming soon involving a new side quest, but we thought it was important to get this patch moved out.
fixedOverhauled town hub sound ambiences -Fixed several map boundaries that were visible -Fixed an issue in the quest ordering and description in "An Honest Day's Work" quest -Added a lot more checkpoints throughout bigger levels in the game -Improved FPS performance by a massive margin, especially in menus -Improved the lighting on torches -Added Lucien's missing VA into the game -Fixed the Meteoric Elemental superboss being triggerable before post-game -Fixed Bloodwing's "Focus" ability causing game crashes -Fixed a glitch causing Bloodwings to not despawn if killed by Blood Siphoning an intoxicated target -White Sand Village level will no longer cause an infinite loading glitch (ILG) -Fixed "Swordsman" unit having broken walk/idle animations -Touched up a handful of cinematics -Fixed Destination indicator label being visible in the inventory (layering issue) -Fixed Gretka's party locked status after finishing "Light in a Faint Time" -Fixed Inventory UI improperly scaling due to HiDPI setting -Changed a handful of encounters in the Esper Wastes Fortress, to help prevent softlocking weaker parties -When starting a new game, the starting day is now Wednesday, instead of Monday -Fixed a chest in the Glass Palace not having any loot -Deleted a chest in the Acropolis Library that was not obtainable -Moved some debris in Korr'in Temples that made a chest inaccessible
changedBALANCE/UNITS:
added"Insulated" armour bonus no longer grants 100% resistance to Cold instrument, instead 30% -When performing Swapping actions, the cost is now only 50% of the ATB, rather than 100% -Weaker Curse AP drain decrased from 1AP/sec to 1AP/Sec -"Niobe's Goods" in Ixonia now sells new items after completing "Running Red"
changedRED GEL -Decreased base HP from 300 to 250 -Decreased base AP from 10 to 5
changedTERROR FROM THE DEPTHS -Decreased Tentacle Sweep damage from 60 to 45 -Increased Tentacle Sweep's damage reduction per target from -20% to -35%
RED GEL -Decreased base HP300250RED GEL -Decreased base HP decreased, nerfRED GEL -Decreased base HP from 300 to 250 -Decreased base AP105RED GEL -Decreased base HP from 300 to 250 -Decreased base AP decreased, nerfTERROR FROM THE DEPTHS -Decreased Tentacle Sweep damage6045TERROR FROM THE DEPTHS -Decreased Tentacle Sweep damage decreased, nerfMIHAL -Increased Bash cooldown040secondsMIHAL -Increased Bash cooldown increased, nerf

Odyssey of Dremid'ir changes

addedHello, everyone, here's a quick log of hotfixes. There will be another patch coming soon involving a new side quest, but we thought it was important to get this patch moved out.
fixedOverhauled town hub sound ambiences -Fixed several map boundaries that were visible -Fixed an issue in the quest ordering and description in "An Honest Day's Work" quest -Added a lot more checkpoints throughout bigger levels in the game -Improved FPS performance by a massive margin, especially in menus -Improved the lighting on torches -Added Lucien's missing VA into the game -Fixed the Meteoric Elemental superboss being triggerable before post-game -Fixed Bloodwing's "Focus" ability causing game crashes -Fixed a glitch causing Bloodwings to not despawn if killed by Blood Siphoning an intoxicated target -White Sand Village level will no longer cause an infinite loading glitch (ILG) -Fixed "Swordsman" unit having broken walk/idle animations -Touched up a handful of cinematics -Fixed Destination indicator label being visible in the inventory (layering issue) -Fixed Gretka's party locked status after finishing "Light in a Faint Time" -Fixed Inventory UI improperly scaling due to HiDPI setting -Changed a handful of encounters in the Esper Wastes Fortress, to help prevent softlocking weaker parties -When starting a new game, the starting day is now Wednesday, instead of Monday -Fixed a chest in the Glass Palace not having any loot -Deleted a chest in the Acropolis Library that was not obtainable -Moved some debris in Korr'in Temples that made a chest inaccessible
changedBALANCE/UNITS:
added"Insulated" armour bonus no longer grants 100% resistance to Cold instrument, instead 30% -When performing Swapping actions, the cost is now only 50% of the ATB, rather than 100% -Weaker Curse AP drain decrased from 1AP/sec to 1AP/Sec -"Niobe's Goods" in Ixonia now sells new items after completing "Running Red"
changedRED GEL -Decreased base HP from 300 to 250 -Decreased base AP from 10 to 5

WORLD/ENGINE:

-Overhauled town hub sound ambiences -Fixed several map boundaries that were visible -Fixed an issue in the quest ordering and description in "An Honest Day's Work" quest -Added a lot more checkpoints throughout bigger levels in the game -Improved FPS performance by a massive margin, especially in menus -Improved the lighting on torches -Added Lucien's missing VA into the game -Fixed the Meteoric Elemental superboss being triggerable before post-game -Fixed Bloodwing's "Focus" ability causing game crashes -Fixed a glitch causing Bloodwings to not despawn if killed by Blood Siphoning an intoxicated target -White Sand Village level will no longer cause an infinite loading glitch (ILG) -Fixed "Swordsman" unit having broken walk/idle animations -Touched up a handful of cinematics -Fixed Destination indicator label being visible in the inventory (layering issue) -Fixed Gretka's party locked status after finishing "Light in a Faint Time" -Fixed Inventory UI improperly scaling due to HiDPI setting -Changed a handful of encounters in the Esper Wastes Fortress, to help prevent softlocking weaker parties -When starting a new game, the starting day is now Wednesday, instead of Monday -Fixed a chest in the Glass Palace not having any loot -Deleted a chest in the Acropolis Library that was not obtainable -Moved some debris in Korr'in Temples that made a chest inaccessible

BALANCE/UNITS:

-"Insulated" armour bonus no longer grants 100% resistance to Cold instrument, instead 30% -When performing Swapping actions, the cost is now only 50% of the ATB, rather than 100% -Weaker Curse AP drain decrased from 1AP/sec to 1AP/Sec -"Niobe's Goods" in Ixonia now sells new items after completing "Running Red"

RED GEL -Decreased base HP from 300 to 250 -Decreased base AP from 10 to 5

TERROR FROM THE DEPTHS -Decreased Tentacle Sweep damage from 60 to 45 -Increased Tentacle Sweep's damage reduction per target from -20% to -35%

MIHAL -Increased Bash cooldown from 0 to 40 seconds

Source

Steam News / 30 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.