Repeated intro
Hello, everyone, here's a quick log of hotfixes. There will be another patch coming soon involving a new side quest, but we thought it was important to get this patch moved out.
What changed
1 fix2 additions4 changes0 removals
addedHello, everyone, here's a quick log of hotfixes. There will be another patch coming soon involving a new side quest, but we thought it was important to get this patch moved out.
fixedOverhauled town hub sound ambiences -Fixed several map boundaries that were visible -Fixed an issue in the quest ordering and description in "An Honest Day's Work" quest -Added a lot more checkpoints throughout bigger levels in the game -Improved FPS performance by a massive margin, especially in menus -Improved the lighting on torches -Added Lucien's missing VA into the game -Fixed the Meteoric Elemental superboss being triggerable before post-game -Fixed Bloodwing's "Focus" ability causing game crashes -Fixed a glitch causing Bloodwings to not despawn if killed by Blood Siphoning an intoxicated target -White Sand Village level will no longer cause an infinite loading glitch (ILG) -Fixed "Swordsman" unit having broken walk/idle animations -Touched up a handful of cinematics -Fixed Destination indicator label being visible in the inventory (layering issue) -Fixed Gretka's party locked status after finishing "Light in a Faint Time" -Fixed Inventory UI improperly scaling due to HiDPI setting -Changed a handful of encounters in the Esper Wastes Fortress, to help prevent softlocking weaker parties -When starting a new game, the starting day is now Wednesday, instead of Monday -Fixed a chest in the Glass Palace not having any loot -Deleted a chest in the Acropolis Library that was not obtainable -Moved some debris in Korr'in Temples that made a chest inaccessible
changedBALANCE/UNITS:
added"Insulated" armour bonus no longer grants 100% resistance to Cold instrument, instead 30% -When performing Swapping actions, the cost is now only 50% of the ATB, rather than 100% -Weaker Curse AP drain decrased from 1AP/sec to 1AP/Sec -"Niobe's Goods" in Ixonia now sells new items after completing "Running Red"
changedRED GEL -Decreased base HP from 300 to 250 -Decreased base AP from 10 to 5
changedTERROR FROM THE DEPTHS -Decreased Tentacle Sweep damage from 60 to 45 -Increased Tentacle Sweep's damage reduction per target from -20% to -35%
RED GEL -Decreased base HP300→250↓RED GEL -Decreased base HP decreased, nerfRED GEL -Decreased base HP from 300 to 250 -Decreased base AP10→5↓RED GEL -Decreased base HP from 300 to 250 -Decreased base AP decreased, nerfTERROR FROM THE DEPTHS -Decreased Tentacle Sweep damage60→45↓TERROR FROM THE DEPTHS -Decreased Tentacle Sweep damage decreased, nerfMIHAL -Increased Bash cooldown0→40seconds↑MIHAL -Increased Bash cooldown increased, nerfOdyssey of Dremid'ir changes
addedHello, everyone, here's a quick log of hotfixes. There will be another patch coming soon involving a new side quest, but we thought it was important to get this patch moved out.
fixedOverhauled town hub sound ambiences -Fixed several map boundaries that were visible -Fixed an issue in the quest ordering and description in "An Honest Day's Work" quest -Added a lot more checkpoints throughout bigger levels in the game -Improved FPS performance by a massive margin, especially in menus -Improved the lighting on torches -Added Lucien's missing VA into the game -Fixed the Meteoric Elemental superboss being triggerable before post-game -Fixed Bloodwing's "Focus" ability causing game crashes -Fixed a glitch causing Bloodwings to not despawn if killed by Blood Siphoning an intoxicated target -White Sand Village level will no longer cause an infinite loading glitch (ILG) -Fixed "Swordsman" unit having broken walk/idle animations -Touched up a handful of cinematics -Fixed Destination indicator label being visible in the inventory (layering issue) -Fixed Gretka's party locked status after finishing "Light in a Faint Time" -Fixed Inventory UI improperly scaling due to HiDPI setting -Changed a handful of encounters in the Esper Wastes Fortress, to help prevent softlocking weaker parties -When starting a new game, the starting day is now Wednesday, instead of Monday -Fixed a chest in the Glass Palace not having any loot -Deleted a chest in the Acropolis Library that was not obtainable -Moved some debris in Korr'in Temples that made a chest inaccessible
changedBALANCE/UNITS:
added"Insulated" armour bonus no longer grants 100% resistance to Cold instrument, instead 30% -When performing Swapping actions, the cost is now only 50% of the ATB, rather than 100% -Weaker Curse AP drain decrased from 1AP/sec to 1AP/Sec -"Niobe's Goods" in Ixonia now sells new items after completing "Running Red"
changedRED GEL -Decreased base HP from 300 to 250 -Decreased base AP from 10 to 5
WORLD/ENGINE:
-Overhauled town hub sound ambiences -Fixed several map boundaries that were visible -Fixed an issue in the quest ordering and description in "An Honest Day's Work" quest -Added a lot more checkpoints throughout bigger levels in the game -Improved FPS performance by a massive margin, especially in menus -Improved the lighting on torches -Added Lucien's missing VA into the game -Fixed the Meteoric Elemental superboss being triggerable before post-game -Fixed Bloodwing's "Focus" ability causing game crashes -Fixed a glitch causing Bloodwings to not despawn if killed by Blood Siphoning an intoxicated target -White Sand Village level will no longer cause an infinite loading glitch (ILG) -Fixed "Swordsman" unit having broken walk/idle animations -Touched up a handful of cinematics -Fixed Destination indicator label being visible in the inventory (layering issue) -Fixed Gretka's party locked status after finishing "Light in a Faint Time" -Fixed Inventory UI improperly scaling due to HiDPI setting -Changed a handful of encounters in the Esper Wastes Fortress, to help prevent softlocking weaker parties -When starting a new game, the starting day is now Wednesday, instead of Monday -Fixed a chest in the Glass Palace not having any loot -Deleted a chest in the Acropolis Library that was not obtainable -Moved some debris in Korr'in Temples that made a chest inaccessible
BALANCE/UNITS:
-"Insulated" armour bonus no longer grants 100% resistance to Cold instrument, instead 30% -When performing Swapping actions, the cost is now only 50% of the ATB, rather than 100% -Weaker Curse AP drain decrased from 1AP/sec to 1AP/Sec -"Niobe's Goods" in Ixonia now sells new items after completing "Running Red"
RED GEL -Decreased base HP from 300 to 250 -Decreased base AP from 10 to 5
TERROR FROM THE DEPTHS -Decreased Tentacle Sweep damage from 60 to 45 -Increased Tentacle Sweep's damage reduction per target from -20% to -35%
MIHAL -Increased Bash cooldown from 0 to 40 seconds