Full notes
Full Odyssey of Dremid'ir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Performance
Odyssey of Dremid'ir changes
Fixed a handful of ambient audio created by objects not spawned into scenes yet
Fixed NB citizens having empty dialogue prior to completing "The Old World"
Fixed Daciana's Whip only having 2/4 levels
Fixed consumable recipes not being craftable from the Recipes glossary
Fixed Tusk Priest not casting abilities properly
Buffed Tusk Priest's Speed from 2 to 5
Fixed Lampbearer boss' projectile speed
Fixed Lampbearer patrolling at all times of day, now only patrols at night
Fixed an oversight causing music to stop playing after cine that starts "The Fallen Knight"
Fixed a rare crash involving loading the game at King's Canyon
Fixed Wolf encounter in Dead Plains not starting the supposed combat encounter
Thank you, continue to report bugs!
Source
Changelog.gg summarizes and formats this update. How we read updates.
