Full notes
Full Odyssey of Dremid'ir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
Odyssey of Dremid'ir changes
The time is nigh! After a long, arduous period; with much anxiety, we at Chiaroscuro are announcing our KICKSTARTER CAMPAIGN!
Our Kickstarter offers a lot of great goodies for our supporters, including a discount on the game, and greater discounts on whatever content the game provides in the future. Furthermore, we have rewards for the digital release of art books, soundtracks -- and a physical reward consisting of the actual game's design pages (This is a big deal since the entire game's sprite work is drawn on paper with pencil).
In other news, we've released Version 0.6 for the demo! This features a fair amount of small bug fixes, but the pièce de résistance is our new SPEEDRUN MODE
The speedrun mode can be toggled via the pause menu at any time, we recommend toggling it at the start of a game, signifying a run. The mode toggles an in-game timer, and there's a "reset" option which quickly restarts your game progress to reset a run.
You can also submit your speedrun directly to speedrun.com, too. We hope to see you on the leaderboard for the demo run!
CONSIDER SUPPORTING US WHEN THE CAMPAIGN BEGINS SEPTEMBER 19th!
Source
Changelog.gg summarizes and formats this update. How we read updates.
