Full notes
Full Odyssey of Dremid'ir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
Odyssey of Dremid'ir changes
Odyssey of Dremid'ir has been in development for longer than two years, and has been (bearably playable) for about half of that time. In that period, we've now released 5 major demo version updates, of which we are pleased to announce that THIS is the most definitive version, and what you can largely anticipate the full game (more or less) controlling like. Before going further into what our next step is about, let us quickly cap what's inside the Version 0.5 update:
Menu Overhauls including:
Better allocation of stats (exp, items, etc)
Equipment now has a layout, showing what's worn
Attributes/Abilities (and exp) are now represented by icons
Abilities that are unavailable/locked are now darkened
There's now a new mouse cursor!
Gear now displays an icon for who can wear it (Warrior/Ranger/Spellcaster)
Several reworked particle effects
New particle system for when landing attacks/spells
Party members now stand differently in battle, respondent to their target
There are now three damage types (Physical/Magical/Pure) as opposed to just one type
Reworked Combat HUD
Entirely new graphical UI
Rotating/targeting allies/enemies is much easier/more responsive
Descriptions, and statistics of attacks/abilities/enemies are now displayed
Boss enemies now have a shiny new HP bar
HUD shrinks away when not in use (more clarity in combat)
Icons/coloured text is displayed when debuffed by something
New area including a new side quest/boss (We anticipate uploading 0.5a with the rest of the missing VA)
New enemies
Fast Travel fires now display a world map
Fast Travel fires now also allow you to wait until a certain time of day (it also heals)
Smaller bug fixes include:
Frightening Leer no longer crashes
Player collisions no longer clip in certain areas
Various map polishing
Added various new animations for certain characters
Loading a conversation does not cause nearly as much game stutter
Fast Travel menu text is no longer oddly blurry
Inner Fire's power bonus is no longer permanent
Re-added "Last Action" command in battle (it no longer causes crashes)
Abilities should now deal more damage on average (as they are meant to)
With our first TRUE monumental milestone cleared, we're ready to set sail for the remainder of our game development. This means creating the remaining content that will not appear in the demo; generating more buzz, and getting ready for our crowdfunding campaign! We've decided to settle up with Kickstarter to run our campaign, for a simple 10,000 USD. If you're interested in supporting us, and seeing the game all the way through, please keep an eye out for our campaign. You can follow the campaign RIGHT HERE!
If you're too busy to read, check out our video to see most of what I've mentioned at play!
Remember to post about your bugs and experiences! We would love to hear them!
Source
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