Update log
Full Odd Realm update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Balance
- Gameplay
- Events
Big Ancient and Ardyn focus for this one. Added some new rooms for both races to help with some annoying entity management stuff. Still lots to tune and add for them (as well as pretty much every race). But, hopefully, these are easier to get up and running. Also did some work on the Tavern. You should now be able to use the Tavern as a means of improving happiness. You can also enable eat and drink jobs there.
Notes:
[x] Bug: Tomes had no slot to equip to. Now equip to utility slot.
[x] Bug: Taverns had no default occupant permissions set. Now default is for “Patrons” citizens.
[x] Relaxing with drink at the tavern now buffs spirit.
[x] Platforms no longer removed by wood and stone walls.
[x] Added eat and drink jobs to tavern.
[x] Added Imp Den room for imps to eat, drink, and sleep.
[x] Added sleep on ground job for homes that is disabled by default.
[x] Void Imps now spawn with Miner profession.
[x] Added tooltip note to plants that can grow in any season.
[x] Added room info to entity tooltip to show what rooms they occupy.
[x] Bug: newly born Ardyn were spawning as Neutral.
[x] Prison cells now allow eating, drinking, sleeping.
[x] Prison cell occupants are now restricted to sapient captured entities.
[x] Added Somnic Pool room to manage Ardyn leeching of life.
[x] Ardyn Home is now solely for sleeping.
Thanks!
Source
