Update log
Full Odd Realm update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Compatibility
- Store
- Maps
- Gameplay
You guys have been waiting so patiently for the next update and I appreciate it. It is very close to being ready for beta. I'm looking to get it out there for April. This update is huge and I'm doing my best to make sure everything works well. Thanks for waiting.
You can check out the December Dev Log to see some of the overworld features I've been working on. But, today, let's take a look at what else is in store...
The Tomek
Well, I finally started on the game's fifth race. It's a long--LONG--time coming...
What makes the Tomek special? These are a subterranean species that is constantly at war with the rat-like, Nequhtli horde. While the Humans and other races are busy bumbling around on the surface, the Tomek clans are busy keeping Odd from becoming overrun by swarms of Nequhtli filth.
The Tomek benefit from the special ability to start their settlement underground. Players will be able to see ALL underground caves on the map that are above 100z.
These cave dwelling creatures have incredibly hard skin which gives them a significant toughness bonus from the get-go. To maintain this defense, the Tomek eat a strict diet of various ores. And they've developed the unique ability to 'grow' various ores in their underground farms.
Very excited to get this race out to you folks as I think they are quite interesting.
Updated Dungeons, Caves, and Ore Gen
With the addition of the Tomek, I also wanted to improve underground exploration.
First off--and I'm sure a lot of you will be happy with this--I've made it so ore now generates in proper veins. No longer will they be peppered around the map randomly.
Caves are now more... 'cave-like'. They have more room and longer tunnel formations. And dungeons now have more room types and generate proper connecting corridors.
Additionally, I have been adding more entities and items for you to find underground...
New Items/Entities
I'm going to keep most of them a surprise but I did want to show off one of the legendary items you can find underground: The Slipway Disc. This handheld item allows the bearer to instantly teleport to their target destination. The entity must be able to path to the location, but as soon as a path is found, they will teleport immediately to the end. This is exceptionally handy when given to a laborer and I enjoy watching them bounce around the map making quick work of stocking a room.
New Apiary Room
No doubt you've seen the bees buzzing around some of the biomes in the game. Now, you'll be able to utilize these tiny friends with the new Apiary room. This room will let you gather honey from bees which is an excellent food source. It is also extremely valuable in the Market.
More Ancient Minions
For as long as the Ancients have been around (which is almost as old as I am), you guys have asked for more minions for the Ancients to summon and use. Well, I'm happy to announce that I've added a couple more. I will only showcase one for now... the Machix.
The Machix are a mechanical entity that are powered by void energy. Thousands of years ago, when the Ancient population was first starting to become dangerously low, the Ancients created the Machix to help build and maintain their cities.
These mechanical builders only need energy to function. When their energy is depleted, their movement and efficiency is
Source
