Odd Realm
Steam News 8 May 202612d ago

BETA: 1.1.0 - Darkest Depths Is Live

Hey friends! Moments ago, I finished uploading the new version, 1.1.0 Darkest Depths, to the steam beta branch. For those of you that want to help find bugs, provide feedback for tuning, or just poke around, please chec…

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addedMoments ago, I finished uploading the new version, 1.1.0 Darkest Depths, to the steam beta branch.
addedFor those of you that want to help find bugs, provide feedback for tuning, or just poke around, please check it out. Fair warning, as this is a beta, there are going to be lots of bugs and little things that we will be addressing over the coming weeks that the version is being beta tested. So, please keep that in mind before trying it out. As well, there are lots of things I will be adding during the beta that I didn't get the chance to add before it came out. Here are some of those:
addedContent: Tomek playable race. The Tomek have the unique perk of starting a new settlement with caves near the surface revealed from the start. This lets players start in caves rather than the surface. The Tomek also have a unique reproduction mechanic where you sacrifice one adult Tomek to make three. The Tomek also do not eat normal food. Instead, they eat foods made from ores and gems.
addedContent: Machix - A new Ancient entity that serves as a builder.
addedContent: T’Igwir - A new room where Gwdir make things with Wir.
addedContent: Exonaut - A new Ancient summon that serves as a defensive fighter.

Moments ago, I finished uploading the new version, 1.1.0 Darkest Depths, to the steam beta branch.

For those of you that want to help find bugs, provide feedback for tuning, or just poke around, please check it out. Fair warning, as this is a beta, there are going to be lots of bugs and little things that we will be addressing over the coming weeks that the version is being beta tested. So, please keep that in mind before trying it out. As well, there are lots of things I will be adding during the beta that I didn't get the chance to add before it came out. Here are some of those:

-Additional Tomek Portraits

-Additional Tomek Foods

-Limiting certain jobs based on kingdom population limit.

-Using Ren to trade for automated party trade orders.

-Settler migration request from other settlements.

-Additional cave, surface, and dungeon templates.

-Cave Mip bomb fruit.

-Room Quality tuning - This is a big one I'll focus on.

-Additional tutorial tuning and guides.

-Additional research nodes for the five races.

-Additional dialogue for raids and other events.

The above might look like a lot but I've already started most of these things and they just need to be finalized.

Here is a tentative patch notes for the build. This doesn't quite show all the changes as I need to go through with a fine-tooth comb and update it. But it does cover the bulk of things:

  • ContentTomek playable race. The Tomek have the unique perk of starting a new settlement with caves near the surface revealed from the start. This lets players start in caves rather than the surface. The Tomek also have a unique reproduction mechanic where you sacrifice one adult Tomek to make three. The Tomek also do not eat normal food. Instead, they eat foods made from ores and gems.
  • CosmeticContent: Sentrene BowThis is an automated sentry turret that fires arrows at hostile enemies.
  • CosmeticContent: Stone ChestYou can now make stones chests from stone.
  • CosmeticContent: Apiary RoomYou can now designate the Apiary which allows players to collect honey from bees they’ve captured.
  • CosmeticContent: Bee HiveWhere honey is collected from bees.
  • CosmeticContent: MachixA new Ancient entity that serves as a builder.
  • CosmeticContent: T’IgwirA new room where Gwdir make things with Wir.
  • CosmeticContent: ExonautA new Ancient summon that serves as a defensive fighter.
  • CosmeticContent: Transmute To Dirt JobTurns any block into dirt.
  • CosmeticContent: Transmute To Water JobTurns any block into water.
  • Feature: Claim tiles with parties. Claimed tiles allow players to build roads and settlements.

  • Feature: Build roads with parties. Roads provide faster movement for parties.

  • Feature: Build settlements with parties. Settlements can be traded with.

  • Feature: Raid settlements with parties to plunder items. Raids have a small chance to lose party members.

  • Feature: Create automated trade routes for parties. Parties will go back and forth between settlements collecting items.

  • Feature: Enter a tile with their nation leader.

  • Feature: Rotate blueprints with Shift+Scroll Wheel.

  • Feature: Draw jobs in a line by holding Alt.

  • FeatureAdded a tab to Entity Info called Life Story. This shows the entity’s family, and any events in their life that may or may not add buffs/debuffs.
  • FeatureAdded settings to notification window so players can edit notif visibility.
  • Tuning: Chests now only hold trinkets. Chest item capacity now scales with material type.

  • Tuning: Merchants now leave the settlement after 10 real time minutes instead of 30.

  • Tuning: “Failure” checks for jobs is

Source

Steam News / 8 May 2026

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