Full notes
Full Octogun - Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Descension Modifier Patch
Build: v1.0.17
General
The time between resetting the money per second calculation has been increased from 30s to 60s
Descension Modifiers
Additional modifiers to toggle have been added to the descension screen. These modifiers are meant to increase the pacing to level back up after descending down to level 1.
Modifiers are unlocked by reaching higher and higher levels.
A corresponding tutorial has been added to the descension screen
Elite Enemies
Enabling a modifier will activate a unique effect and increase the chance for elite enemies to spawn. Elite enemies will have twice as much health as their normal counterpart but reward you with 3 times the usual amount of money.
Balance
To decrease the staggering of enemies and upgrading specific powerups into redundancy, the effect of some power ups have been reduced
Range
Reduced the additional range received from 2% per level to 1% per level
Control
Reduced the additional control received from 1% per level to 0.5% per level
Projectile Speed
Reduced the additional projectile speed received from 2% per level to 1% per level
Bug Fixes
Fixed a bug where the damage taken state for unlocking the crown was reset to available when restarting the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
