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Steam News27 May 20261mo ago

Patch Notes v.1.0.2

Tutorial & Balance Patch Build: v1.0.15 Tutorial Implementation Several Game Interactions will trigger now the appearance of Tutorial windows explaining certain game mechanics in more detail.

Full notes

Full Octogun - Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions29 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedTutorial & Balance PatchBuild: v1.0.15
changedTutorial ImplementationWeapon Merging
changedTutorial ImplementationWeapon Discarding
changedTutorial ImplementationWeapon Debuffs
addedUser Interface ImprovementsA settings window was added allowing the control of settings in a separate window
addedUser Interface ImprovementsPrevious settings were removed from the user interface and added to the settings window
Base damage6.256.5Base damage increased, buffBase damage22.5Base damage increased, buffBase damage3035Base damage increased, buffBase damage56Base damage increased, buff

Tutorial & Balance Patch

Build: v1.0.15

Tutorial Implementation

Several Game Interactions will trigger now the appearance of Tutorial windows explaining certain game mechanics in more detail.

  • Weapon Merging

  • Weapon Discarding

  • Power Ups

  • Descension

  • Hats

  • Weapon Debuffs

User Interface Improvements

A settings window was added allowing the control of settings in a separate window

  • Previous settings were removed from the user interface and added to the settings window

  • A settings button was added to the user interface

  • A setting to enable and disable fullscreen was added to the settings window

  • A button to close the game was added to the settings window

Balance

Some adjustments were made to the balance of the game

  • Hats can now be changed at any level at will

Some adjustments to certain weapons were made. Single target weapons got their strength increased, while some adjustments were made to some bleed weapons.

Laser

  • Base damage was increased from 6.25 to 6.5

Minigun

  • Base damage was increased from 2 to 2.5

Gun

  • Base damage was increased from 30 to 35

Shotgun

  • Base damage was increased from 5 to 6

SMG

  • Base damage was increased from 3 to 4

Tesla

  • Base damage was increased from 0.85 to 1

Blunderbuss

  • Base damage was increased from 5.5 to 7.5

Saw gun

  • Base damage was increased from 14 to 20

  • Bleed was reduced from 400% to 300%

Tazer

  • Attack delay was reduced from 1.2s to 0.8s

Ink gun

  • Range was increased from 3.5m to 4m

  • Projectile Speed was increased from 4.5m/s to 5.5m/s

  • Spread was reduced from 30 degree to 25 degree

Paint gun

  • Range was increased from 3.5m to 4m

  • Projectile Speed was increased from 4.5m/s to 5.5m/s

  • Spread was reduced from 30 degree to 25 degree

Snowball

  • Base damage was increased from 20 to 25

Moneygun

  • Attack delay was increased from 0.22s to 0.25s

Dagger

  • The dagger is now counting as a melee weapon

Nuke

  • Attack delay was reduced from 6s to 5s

Blow dart

  • Attack delay was reduced from 0.65s to 0.55s

Bow

  • Base damage was increased from 30 to 35

  • Damage reduction per arrow was increased from 5 to 6

Bug Fixes

  • Fixed a bug where the paint gun was not applying its poison debuff

Source

Steam News / 27 May 2026

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