In this update11
Full notes
Full Octogun - Idle update
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What changed
- Gameplay
- Balance
- UI and audio
Octogun - Idle changes
Quality of Life Patch
Build: v1.0.16
Quality of Life
The hitbox of the tentacles was moved slightly up to match the visual area of the tentacles more
Recommended weapons can now be bought without discarding a weapon
Recommended weapons will replace the lowest level weapon of the same type or merge when applicable
A label was added to the descension modal displaying the amount of skill points to spend after descending
The label will not appear before the first descension
A label was added to the weapon tooltip identifying which weapons are counted as "Pirate Weapons"
Automatic Leveling
A feature was added to automatically increase the current level when certain conditions are met. This automation can be set to 3 different levels
Disabled
The game will not automatically level up when conditions are met
Cautious
The game will automatically level up. If the player is taking damage this setting will automatically change to "Disabled"
Full
The game will automatically level up once the condition is met
Enemy Types
To create a more varied appearance, enemies have been split up into 3 categories.
Additional to the default unit there is now also a small type, which moves at an increased speed, usually appearing in larger numbers.
Furthermore a heavy type was added. Heavy enemies move slower and have an increased health pool, but also reward even more goldfish when defeated
Balance
Some adjustments were made to certain weapons
Grenade
The grenade was renamed to "Bomb" and received a new visual appearance
Octobeard's Saber
To visually distinct, the legendary saber from the common saber, octobeard's saber received a new appearance
Blunderbuss
Base damage was increased from 7.5 to 12
Stun duration was increased from 0.5s to 0.75s
Nuke
Base damage was reduced from 20 to 5
Radius was increased from 5.5 to 6.5
Source
Changelog.gg summarizes and formats this update. How we read updates.
