In this update15
Full notes
Full Oceaneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Store
Oceaneers changes
Release is getting really, really close. As we promised, the demo has been updated!
Let's take a deeper look!
Just a quick reminder, the best way you can currently support the game is:
Wishlist it.
Let your favorite YouTuber/Streamer know about the game.
New Stuff & Changes
There's been roughly 100 separate patches since the previous demo went live just over a month ago. Needless to say, we're going to skip the patch notes. Instead we'll give you the broad strokes!
Stinky Pits!
Just what you've been waiting for (even if you didn't know it, or ask for it)! You can place stinky pits anywhere, they cost waste but have a negative beauty penalty. This is a great way to manage things when you have too much waste. The pits degrade and disappear over time.
Crafting Progressions Changes
As mentioned previously we have changed the progression of tools. Stone tools are now crafted in the tier 1 crafting table (previously the toolbench). Copper tools will be created in the tier 2 workbench (though you can't make them in the demo).
We were considering this for a while, and eventually some feedback pushed it over the line. It felt like the right move, your characters are essentially playing their own survival crafting game, and this change follows the typical progression you expect.
Combat Improvements
New combat animations and improvements to the combat system. Yay!
Game Speed 4
By popular request, there is now a higher game speed! Be warned, as with other sim games, running at the highest speed means when things go wrong, they go wrong much faster. Use at your own risk.
Filters & Search
We've added filters and categories to the cargo screen! A nice QoL improvement that was requested.
Game Options
A range of new game options are now available, including graphics settings.
New autosave limit.
Sensitivity settings for edge panning.
New keybinds.
More graphics options, especially for low end devices.
New graphics presets.
And More..
There's heaps of other changes, some we have previously mentioned. Try it out, or if you've already played the demo, stay tuned, a big announcement is around the corner!
Your Feedback
Many of the improvements are thanks to your feedback, so please keep it coming. We are very open to further improvements to automation and other systems, and will continue to improve them!
What's Next?
We will be announcing our official release date very soon, and are working around the clock to have the game ready in a good state for release into Early Access.
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Translations
Work on translations will take place during Early Access, and the initial EA launch will be in English. As development progresses we plan to add support for community translations.
This approach allows us to iterate quickly on systems, UI, and story as the game evolves, and has worked well for many Early Access titles (such as Stardew Valley, Subnautica, Oxygen Not Included, RimWorld, and Satisfactory) that also started with English first.
If you're interested in contributing, please let us know here or on Discord!
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Controller & Steam Deck Support
Some players have already played on the Steam Deck, but we don't have official support just yet. We do plan to have it fully playable on the Steam Deck further into development (and we have our Steam Deck ready to test!)
Controller support is challenging for this type of game that has this much depth, and we don't want the gameplay to be limited by controller inputs. Our plan is to look into this once we have all of our features in to see what is possible. We have good experience implementing controllers and it is on our mind during development, but we are also aware of the limitations.
Found a Bug?
Please report them! Whether it's a typo or something more significant please let us know via the forums or via Discord.
Help & Guides
This genre of game naturally comes with a lot of freedom, and this includes freedom to make mistakes (e.g. not building water production for your colony). Figuring things out is a big part of the fun for these types of games!
Having said that, if you struggle to survive you can follow the progression guide shown on the side of the screen and there is a bunch of tutorials in the handbook.
If Somethings Needs Better Tutorials
There is a lot of depth in the game and we already have a heap of tutorials shown in the handbook. We do have more tutorials planned so if you find something is not explained well enough or are still confused about anything, be sure to let us know.
Come have a chat!
Our community is growing, and everyone has been amazing and really friendly. Come chat with the devs and other players in our Discord
Leaving Feedback
If you encounter any bugs, or would love to discuss features please do so via the Steam forums or our Discord. It's really helpful to know about the parts of the game you enjoy, as well as anything you don't.
You can also check discord for a list of known bugs, community suggestions and upcoming plans!
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⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️
Join Us!
Join our discord to discuss the game and share your ideas! Join discord here ---------------------------------------------------------------------------------------------- Some recent Dev Diaries in case you missed them: [dynamiclink href="https://store.steampowered.com/news/app/3052510/view/498348220977513025?l=english"][dynamiclink href="https://store.steampowered.com/news/app/3052510/view/511857117305504245?l=english"][dynamiclink href="https://store.steampowered.com/news/app/3052510/view/494966715941126222?l=english"][dynamiclink href="https://store.steampowered.com/news/app/3052510/view/563646078927244783?l=english"][dynamiclink href="https://store.steampowered.com/news/app/3052510/view/510726144262146366?l=english"]
Source
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