HomeGamesUpdatesPricingMethodology
Steam News26 June 20269d agoVersion 2026.06.26

Demo

Bug fix Corrected and changed collision of the bridge and the connected platforms on the "Bridge" map.

In this update12

Full notes

Full Obsolete - Salvation Protocol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions6 changes0 removals
  • Maps
  • Security
  • Balance
  • Performance
  • Gameplay
fixedBug fixCorrected and changed collision of the bridge and the connected platforms on the "Bridge" map. (Scripts ability would pass trough due to incorrect collision layer)
changedBlasterEmphasize the long range capability but close range vulnerability
changedBlasterMax health, 40 -> 30
changedBlasterExcessive pulse Range, 7.25 -> 7.5 cooldown, 4 -> 5.25 Damage, 8 -> 9
changedBlasterRange optimization Tech, Qbits cost, 8 -> 6 Range bonus, 1.5 -> 1.25
changedIncineratorMax health, 30 -> 32
Max health,4030Max health, decreased, nerfExcessive pulse Range,7.257.5Excessive pulse Range, increased, buff5 cooldown,45.255 cooldown, increased, nerf25 Damage,8925 Damage, increased, buff

Obsolete - Salvation Protocol changes

fixedCorrected and changed collision of the bridge and the connected platforms on the "Bridge" map. (Scripts ability would pass trough due to incorrect collision layer)
changedEmphasize the long range capability but close range vulnerability
changedMax health, 40 -> 30
changedExcessive pulse Range, 7.25 -> 7.5 cooldown, 4 -> 5.25 Damage, 8 -> 9
changedRange optimization Tech, Qbits cost, 8 -> 6 Range bonus, 1.5 -> 1.25

Bug fix

  • Corrected and changed collision of the bridge and the connected platforms on the "Bridge" map. (Scripts ability would pass trough due to incorrect collision layer)

Minor fix

  • In the loadout manager, installed scripts would sometime be order incorrectly after several quick drag and drop.

Units and replicators

Blip

  • Power Allocation Tech, Qbits cost 6 -> 10

  • Refresh Tech, Qbits cost 8 -> 10

Stinger

  • Parallel duplication Tech

    • Qbits cost 8 -> 12 Making it more costly as an early "swarm" strategy

Logistic modules

Accelerator

  • Accelerate, Aura Radius 10 -> 12

  • Decelerate, Aura Radius 8 -> 10

Sanctuary Regenerative Perimeter, Aura radius 10 -> 12

Security modules

Blaster

Emphasize the long range capability but close range vulnerability

  • Max health, 40 -> 30

  • Max energy, 12 -> 15

  • Excessive pulse

    • Range, 7.25 -> 7.5

    • cooldown, 4 -> 5.25

    • Damage, 8 -> 9

  • Range optimization Tech,

    • Qbits cost, 8 -> 6

    • Range bonus, 1.5 -> 1.25

Incinerator

  • Max health, 30 -> 32

  • Max energy, 12 -> 14

  • Amplitude Tech, cost 8 -> 5 Since it already have a small penalty built-in

Siren

Making the Siren more interesting option when it come to node defense

  • Max Energy, 12 -> 15

  • Luring Coroutine

    • Taunt duration 3 -> 5 Was not long enough to intercept most incoming attacks

Tutorial and codex

I continue improving the onboarding experience.

  • Reduce to a minimum the text in each panel without compromising comprehension.

  • Added 2 video panel in key section of the tutorial to reduce confusion.

  • Added Codex entries for more advance information thus reducing the quantity inside the tutorial.

Source

Steam News / 26 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.