In this update12
Full notes
Full Obsolete - Salvation Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Security
- Balance
- Performance
- Gameplay
Obsolete - Salvation Protocol changes
Bug fix
Corrected and changed collision of the bridge and the connected platforms on the "Bridge" map. (Scripts ability would pass trough due to incorrect collision layer)
Minor fix
In the loadout manager, installed scripts would sometime be order incorrectly after several quick drag and drop.
Units and replicators
Blip
Power Allocation Tech, Qbits cost 6 -> 10
Refresh Tech, Qbits cost 8 -> 10
Stinger
Parallel duplication Tech
Qbits cost 8 -> 12 Making it more costly as an early "swarm" strategy
Logistic modules
Accelerator
Accelerate, Aura Radius 10 -> 12
Decelerate, Aura Radius 8 -> 10
Sanctuary Regenerative Perimeter, Aura radius 10 -> 12
Security modules
Blaster
Emphasize the long range capability but close range vulnerability
Max health, 40 -> 30
Max energy, 12 -> 15
Excessive pulse
Range, 7.25 -> 7.5
cooldown, 4 -> 5.25
Damage, 8 -> 9
Range optimization Tech,
Qbits cost, 8 -> 6
Range bonus, 1.5 -> 1.25
Incinerator
Max health, 30 -> 32
Max energy, 12 -> 14
Amplitude Tech, cost 8 -> 5 Since it already have a small penalty built-in
Siren
Making the Siren more interesting option when it come to node defense
Max Energy, 12 -> 15
Luring Coroutine
Taunt duration 3 -> 5 Was not long enough to intercept most incoming attacks
Tutorial and codex
I continue improving the onboarding experience.
Reduce to a minimum the text in each panel without compromising comprehension.
Added 2 video panel in key section of the tutorial to reduce confusion.
Added Codex entries for more advance information thus reducing the quantity inside the tutorial.
Source
Changelog.gg summarizes and formats this update. How we read updates.
