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Steam News27 May 20261mo agoVersion 2026.05.25

Demo

Revised Tutorial Drastically reduce the number of panels and texts inside the tutorial to reducing the time before the actual first combat.

Full notes

Full Obsolete - Salvation Protocol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes1 removal
  • Gameplay
  • Security
  • Fixes
  • Balance
removedRevised TutorialRemoved more advance Tactics and gameplay feature explanation from the tutorial to reduce. (More advance information will be place inside the codex instead )
changedBug fixMap "Bridge" had incorrect collision, making impossible for turret / security modules place on the lower platform to shot on units passing onto the bridge or under.
fixedBug fixCorrected an error in the targeting system for enemy scripts ability causing the AI to be unable to target units groups.
changedQuality of Life / UIChange the color to orange on the capacity cost in the construction button when the module limit is exceeded, when the cost penalty is applied (instead of red that could be misleading).
changedUnits and modulesHealth regen 1 -> 2
changedUnits and modulesEnergy regen : 2 -> 4
Health regen12Health regen increased, buffEnergy regen :24Energy regen : increased, buffLuring coroutine Taunt duration :1.5sec3secLuring coroutine Taunt duration : increased, buff5 sec -> 3 sec Radius53.55 sec -> 3 sec Radius decreased, nerf

Revised Tutorial

  • Drastically reduce the number of panels and texts inside the tutorial to reducing the time before the actual first combat.

  • Removed more advance Tactics and gameplay feature explanation from the tutorial to reduce. (More advance information will be place inside the codex instead )

Bug fix

  • Map "Bridge" had incorrect collision, making impossible for turret / security modules place on the lower platform to shot on units passing onto the bridge or under.

  • Corrected an error in the targeting system for enemy scripts ability causing the AI to be unable to target units groups.

Implemented feedback

  • Arrow keys are binded (in addition to WASD) by default to the camera control

Quality of Life / UI

Change the color to orange on the capacity cost in the construction button when the module limit is exceeded, when the cost penalty is applied (instead of red that could be misleading).

Balance

Units and modules

Blip

  • Numeric slash

    • Energy cost 0 -> 1

Siren

  • Health regen 1 -> 2

  • Max energy : 12 -> 14

  • Energy regen : 2 -> 4

  • Luring coroutine

    • Taunt duration : 1.5 sec -> 3 sec

    • Radius 5 -> 3.5

Playable character

Fulgure

  • Added the lootable script "Watchtower" to the starting loadout

Source

Steam News / 27 May 2026

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