Full notes
Full Obsolete - Salvation Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Fixes
- Balance
Revised Tutorial
Drastically reduce the number of panels and texts inside the tutorial to reducing the time before the actual first combat.
Removed more advance Tactics and gameplay feature explanation from the tutorial to reduce. (More advance information will be place inside the codex instead )
Bug fix
Map "Bridge" had incorrect collision, making impossible for turret / security modules place on the lower platform to shot on units passing onto the bridge or under.
Corrected an error in the targeting system for enemy scripts ability causing the AI to be unable to target units groups.
Implemented feedback
Arrow keys are binded (in addition to WASD) by default to the camera control
Quality of Life / UI
Change the color to orange on the capacity cost in the construction button when the module limit is exceeded, when the cost penalty is applied (instead of red that could be misleading).
Balance
Units and modules
Blip
Numeric slash
Energy cost 0 -> 1
Siren
Health regen 1 -> 2
Max energy : 12 -> 14
Energy regen : 2 -> 4
Luring coroutine
Taunt duration : 1.5 sec -> 3 sec
Radius 5 -> 3.5
Playable character
Fulgure
Added the lootable script "Watchtower" to the starting loadout
Source
Changelog.gg summarizes and formats this update. How we read updates.
