In this update8
Full notes
Full Obsolete - Salvation Protocol update
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What changed
- Gameplay
- Maps
- UI and audio
- Balance
Obsolete - Salvation Protocol changes
Tutorial and Codex
Continue to work on the tutorial to lighten the onboarding experience.
Implemented new view in the codex with video playback for the information section, acting as a extended tutorial or to visit when in need of specific information in a certain game feature.
Added Entries for Mods installation Tier and Type
Progression and world map
Remove interdictions before the Gatekeeper of District 1 and replacing them with the possible of caches. Reducing the number of fight in district 1 before the Gatekeeper without drastically reducing the loot.
Bug fix
Lich gatekeeper, had a error inside it reaction playbook. Was trying to build a Blaster instead of a Hive when fortifying a node, causing it to never be able to complete it build ticket.
Pathfinding, fix a issue in the where units group could get stuck in a loop being unable to "reach" the target node.
Script Burnout had incorrect collider initial size to 0 so the scripts appeared to have no effect on units.
Minor fix
Stinger"Needle" ability sound was missing due to change on the audio engine side
Balance
Units and module
Judicator
Energy regen 3 -> 4
Icebreaker
Max energy 16 -> 18
Energy regen 3 -> 4
Mod
Supercharge
Activation cost 8 -> 5
Source
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