In this update10
Full notes
Full Obitus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Obitus changes
Fixing the Foundations
Over the past period, a lot of work has gone into improving the core systems that power Obitus. While many of these changes might not be immediately visible, they are crucial for delivering a smoother, fairer, and more stable multiplayer experience.
Lobby System Improvements
More reliable match joining
Improved lobby synchronization
Better handling of players joining and leaving
Increased overall stability
Match Countdown
Match Start & Countdown System
Matches now wait for all players to fully load
Synchronized countdown for fair starts
Improved control locking/unlocking
Player Sync & State Handling
Improved syncing of player states
Fixed host vs client inconsistencies
Better handling of edge cases
Gameplay & System Improvements
Improved movement logic
Better handling of status effects
Increased consistency between host and clients
Added loading screen system for nicer transitions
Loading Screen
Performance Improvements
Implemented proper LOD systems
Added distance-based culling
Reduced CPU and GPU load
Improved performance in larger scenes
Chat System
Real-time chat added
Improved communication in matches and lobbies
Foundation for future social features
Localization
Added support for Italian, Spanish, and Swedish
Improved accessibility for a wider audience
Player underwater
Bug Fixes
Fixed match start timing issues
Fixed lobby sync problems
Fixed player state update issues
Fixed UI inconsistencies
Various stability fixes
Fixed weapon drop crash
Fixed Status effect issues
Fixed Oygen system issue
What’s Next
Proximity voice chat
Continued performance improvements
More in-game content
Improved gamepad support
Simplified Chinese localization (in progress)
Source
Changelog.gg summarizes and formats this update. How we read updates.
