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Steam News10 April 20262mo ago

Dev log 2: Let the Matches Begin

Fixing the Foundations Over the past period, a lot of work has gone into improving the core systems that power Obitus.

In this update10

Full notes

Full Obitus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions18 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedLobby System ImprovementsMore reliable match joining
changedLobby System ImprovementsImproved lobby synchronization
addedLobby System ImprovementsBetter handling of players joining and leaving
changedLobby System ImprovementsIncreased overall stability
changedMatch Start & Countdown SystemImproved control locking/unlocking
changedPlayer Sync & State HandlingImproved syncing of player states

Obitus changes

addedMore reliable match joining
changedImproved lobby synchronization
addedBetter handling of players joining and leaving
changedIncreased overall stability
changedImproved control locking/unlocking

Fixing the Foundations

Over the past period, a lot of work has gone into improving the core systems that power Obitus. While many of these changes might not be immediately visible, they are crucial for delivering a smoother, fairer, and more stable multiplayer experience.

Lobby System Improvements

  • More reliable match joining

  • Improved lobby synchronization

  • Better handling of players joining and leaving

  • Increased overall stability

Match Countdown

Match Start & Countdown System

  • Matches now wait for all players to fully load

  • Synchronized countdown for fair starts

  • Improved control locking/unlocking

Player Sync & State Handling

  • Improved syncing of player states

  • Fixed host vs client inconsistencies

  • Better handling of edge cases

Gameplay & System Improvements

  • Improved movement logic

  • Better handling of status effects

  • Increased consistency between host and clients

  • Added loading screen system for nicer transitions

Loading Screen

Performance Improvements

  • Implemented proper LOD systems

  • Added distance-based culling

  • Reduced CPU and GPU load

  • Improved performance in larger scenes

Chat System

  • Real-time chat added

  • Improved communication in matches and lobbies

  • Foundation for future social features

Localization

  • Added support for Italian, Spanish, and Swedish

  • Improved accessibility for a wider audience

Player underwater

Bug Fixes

  • Fixed match start timing issues

  • Fixed lobby sync problems

  • Fixed player state update issues

  • Fixed UI inconsistencies

  • Various stability fixes

  • Fixed weapon drop crash

  • Fixed Status effect issues

  • Fixed Oygen system issue

What’s Next

  • Proximity voice chat

  • Continued performance improvements

  • More in-game content

  • Improved gamepad support

  • Simplified Chinese localization (in progress)

Source

Steam News / 10 April 2026

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