Full notes
Full Obitus update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Events
- UI and audio
Obitus changes
Some of you might remember that I launched a Kickstarter for Obitus a while back and to be honest, it didn’t go as planned.
Back then, I lacked the knowledge and experience to make the campaign as strong as it needed to be — and I learned a LOT from that first attempt.
Now, I’m back for round two! This time the campaign has been completely remade
Better visuals and polished gameplay footage. Stronger and clearer campaign content.
Reward tiers that are actually visible this time :P and easy to understand!
The Kickstarter page is already live in “ Pre-Launch ” mode — click “ Notify me on launch ” to be first in line when it goes live:
Link to Kickstarter: https://www.kickstarter.com/projects/byberg/obitus-0
Even if you can’t back the project financially, hitting that Notify Me button helps a LOT by showing interest and boosting visibility.
Let’s make this the campaign that brings [Game Title] to life!
Thanks for sticking with me, Jimmy Byberg – Developer of Obitus
Source
Changelog.gg summarizes and formats this update. How we read updates.
