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Steam News5 December 20241y ago

v1.4.1 - Hotfix

small hotfix to fix an issue i never recognized when i coded it 4 years ago lol stamina usage is no longer tied to frame rate reduced stamina buff in the new facility area to account for this (was originally balanced ar

Full notes

Full OASIS: Tokyo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change1 removal
  • Gameplay
  • Balance
  • Performance
fixedsmall hotfix to fix an issue i never recognized when i coded it 4 years ago lol
removedstamina usage is no longer tied to frame rate
addedreduced stamina buff in the new facility area to account for this (was originally balanced around usage at 144 fps)
changedfor those curious: usage should be slightly increased if you were running the game at 60 fps, and much slower if you were running it at more than 120.

OASIS: Tokyo changes

fixedsmall hotfix to fix an issue i never recognized when i coded it 4 years ago lol
removedstamina usage is no longer tied to frame rate
addedreduced stamina buff in the new facility area to account for this (was originally balanced around usage at 144 fps)
changedfor those curious: usage should be slightly increased if you were running the game at 60 fps, and much slower if you were running it at more than 120.

small hotfix to fix an issue i never recognized when i coded it 4 years ago lol

  • stamina usage is no longer tied to frame rate

  • reduced stamina buff in the new facility area to account for this (was originally balanced around usage at 144 fps)

for those curious: usage should be slightly increased if you were running the game at 60 fps, and much slower if you were running it at more than 120.

Source

Steam News / 5 December 2024

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