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Steam News23 November 20241y ago

Announcement 0.9.0! Strategic Pacts, Objectives, Global Abilities, and Events!

Hello everyone! Thank you so much for your support, and a special thanks to StellarWolf for your incredible involvement in testing! I’m excited to announce the start of development on Patch 0.9.0!

In this update4

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Full Oasis Mission: Colony Sim update

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Repeated intro

Hello everyone! Thank you so much for your support, and a special thanks to StellarWolf for your incredible involvement in testing!

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Balance
  • Events
changedThe goal of this update is to make the gameplay more personal and unique! Shape the story to fit your own style!
changedStrategic Pacts and ObjectivesPacts, objectives, and their slots will be unlockable through the abilities tree. A pact slot will require a LONG cooldown but deliver a POWERFUL effect, which can be either passive or active. An objective slot will require specific conditions to activate and recharge.
changedStrategic Pacts and ObjectivesFor example, you can drastically reduce the threat of ship attacks, but at the cost of bonuses to your economy, factories, engineers, or research speed!
changedEconomic Events and Engineer ResignationsCurrently, economic events and engineer resignations often happen in the background, with little player involvement.
addedEconomic Events and Engineer ResignationsIn the new version, I plan to give players more control and options. Each event will come with multiple crisis management decisions. You’ll also gain an overview of colonists planning to leave and be able to persuade them to stay by offering counter-proposals.

Oasis Mission: Colony Sim changes

  • Stormhero
changedThe goal of this update is to make the gameplay more personal and unique! Shape the story to fit your own style!
changedPacts, objectives, and their slots will be unlockable through the abilities tree. A pact slot will require a LONG cooldown but deliver a POWERFUL effect, which can be either passive or active. An objective slot will require specific conditions to activate and recharge.
changedFor example, you can drastically reduce the threat of ship attacks, but at the cost of bonuses to your economy, factories, engineers, or research speed!
changedCurrently, economic events and engineer resignations often happen in the background, with little player involvement.
addedIn the new version, I plan to give players more control and options. Each event will come with multiple crisis management decisions. You’ll also gain an overview of colonists planning to leave and be able to persuade them to stay by offering counter-proposals.

I’m excited to announce the start of development on Patch 0.9.0! In this update, I’ve taken into account players’ feedback and issues, and I’ve come up with ways to make the game even better. It will follow Patch 0.8.5, which will focus on fixing existing bugs.

The goal of this update is to make the gameplay more personal and unique! Shape the story to fit your own style!

Strategic Pacts and Objectives

Inspired by tabletop games and recent strategies like Dune and Against the Storm, I’ve developed the mechanics of Pacts and Objectives. These are powerful abilities that can dramatically change the course of the game!

Pacts, objectives, and their slots will be unlockable through the abilities tree. A pact slot will require a LONG cooldown but deliver a POWERFUL effect, which can be either passive or active. An objective slot will require specific conditions to activate and recharge.

For example, you can drastically reduce the threat of ship attacks, but at the cost of bonuses to your economy, factories, engineers, or research speed!

Economic Events and Engineer Resignations

Currently, economic events and engineer resignations often happen in the background, with little player involvement.

In the new version, I plan to give players more control and options. Each event will come with multiple crisis management decisions. You’ll also gain an overview of colonists planning to leave and be able to persuade them to stay by offering counter-proposals.

Money and Global/Orbital Abilities

Engineers will generate income through taxes. This money can be spent on orbital strikes, support ships, supplies, summoning trade ships, and more.

I can’t wait to share this update with you in December!

I hope it all comes together just as I imagine!

Source

Steam News / 23 November 2024

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