What changed
1 fix1 addition3 changes0 removals
- Performance
- Gameplay
- Events
- Server
- UI and audio
changedThis update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects.
addedDifficulty and Intensity AdjustmentsIn new games, the intervals before the first wave of hacks and enemies, as well as between waves at all difficulty levels, have been increased by 30%. This adjustment makes it easier for players to manage time and eases the early game experience on lower difficulty levels.
changedPlaylist IntensityThe playlist is now divided into three groups: low, medium, and high intensity, with tracks selected based on in-game events to match the atmosphere.
fixedEnergy NetworkThe logic of the power networks has been fixed. Now, battery charge can reach 100% if energy generation is sufficient to cover the last cycle's operational costs of the factories.
changedOther ChangesThe base radius of industrial ships has been slightly increased to avoid issues in hard-to-reach areas. - Building construction is canceled when the construction menu is closed. - Improved sound design for some UI elements.
Oasis Mission: Colony Sim changes
changedThis update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects.
addedIn new games, the intervals before the first wave of hacks and enemies, as well as between waves at all difficulty levels, have been increased by 30%. This adjustment makes it easier for players to manage time and eases the early game experience on lower difficulty levels.
changedThe playlist is now divided into three groups: low, medium, and high intensity, with tracks selected based on in-game events to match the atmosphere.
fixedThe logic of the power networks has been fixed. Now, battery charge can reach 100% if energy generation is sufficient to cover the last cycle's operational costs of the factories.
changedThe base radius of industrial ships has been slightly increased to avoid issues in hard-to-reach areas. - Building construction is canceled when the construction menu is closed. - Improved sound design for some UI elements.
This update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects.
Difficulty and Intensity Adjustments
In new games, the intervals before the first wave of hacks and enemies, as well as between waves at all difficulty levels, have been increased by 30%. This adjustment makes it easier for players to manage time and eases the early game experience on lower difficulty levels.
Playlist Intensity
The playlist is now divided into three groups: low, medium, and high intensity, with tracks selected based on in-game events to match the atmosphere.
Energy Network
The logic of the power networks has been fixed. Now, battery charge can reach 100% if energy generation is sufficient to cover the last cycle's operational costs of the factories.
New Ship Ability - Cargo Drop
Drop the ship's cargo into a container to clear the overloaded compartment. This is useful in case the compartment is blocked due to unnecessary resources piling up early in the game.
Other Changes
- The base radius of industrial ships has been slightly increased to avoid issues in hard-to-reach areas. - Building construction is canceled when the construction menu is closed. - Improved sound design for some UI elements.