Full notes
Full Number Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Fixes
- Performance
- Store
- Gameplay
- UI and audio
Number Factory - Version 1.1.1
Bug Fixes
Critical:
Fixed challenge generator costs - Generators no longer have impossibly high costs when starting a challenge. Players now correctly start with base costs in challenges.
Fixed save data corruption - Some saves had the Transcendence tab locked despite having progressed through Transcendence content. Save migration now auto-detects and fixes this issue.
Fixed "Exponential Growth" achievement - Reduced requirement from boost level 250 to level 50 (was practically impossible to achieve before).
Performance:
Fixed severe lag with "Buy All" and "Buy Max" - Purchasing large quantities of generators/boosts no longer causes 20-30 second freezes. Bulk purchases are now properly optimized.
Stability Improvements
Added overflow protection for extremely large numbers in calculations
Added safety checks to prevent NaN/Infinity values from corrupting production
Added validation to ensure prestige multipliers stay valid (prevents production from being killed)
Added fallback recovery if production rate calculation fails
New Features
GG-produced generators now persist through prestige! - Generators created by Generator Generators are no longer lost when you prestige. They remain as your starting count.
Technical Improvements
Faster lookups for achievements, challenges, skills, and prestige upgrades
Improved save file encryption with device-specific keys
Better error logging to help diagnose issues
Fixed typo in Harmonic Resonance description (Unity → Number Ticks)
---
Source
Changelog.gg summarizes and formats this update. How we read updates.
