Full notes
Full Nucleares update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Server
The following improvements and fixes were implemented:
Fixed an issue with the dynamic scaling of bar charts.
Fixed an issue where tablet buttons would turn off instead of lighting up when hovered with the mouse pointer.
Fixed a bug when saving game progress, where the savegame description entered by the player was not saved correctly.
Fixed an issue in the title of the tablet app for managing saved progress, where it always displayed "Load Saved Progress".
Fixed an issue in the steam generator where it could not be repaired.
Fixed an issue where AO, when sent to its charger, would shut down and recharge in an incorrect location if it could not reach the charger.
Optimized numeric panel controls to reduce memory and CPU usage.
Cooperative mode: Fusion 2.0 Implementation [Experimental]
Fixed an issue where steam generator meters were not displaying correctly on the client side.
Fixed an issue where the mute alarms button was not being propagated correctly to clients.
Fixed the condenser meters and several others that were not displaying the correct values.
Implemented the reading of meter values in information mode (right mouse click).
It is no longer possible to pause the game during a co-op session.
Optimized data usage during simulator updates to improve latency and prevent desynchronization.
We are waiting for you in the game's Discord!
Source
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