Full notes
Full Nucleares update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
The following improvements and fixes were implemented:
Fixed an issue with the door detection system that did not work correctly if the player or AO entered the detection zone while the door was closing.
Added a missing collider to the upper access area of the reactor fuel storage area.
Added a detector for previous crashes to assist support.
Improved AO’s ability to find alternative paths when the original path is blocked.
Improved AO’s idle floating effect so it no longer appears static while waiting.
Improved the process that synchronizes the external water shader with lighting.
Improved the animation of on-screen notifications.
Cooperative Mode: Fusion 2.0 Implementation [Experimental]
Improved the process for connecting to the lobby and retrieving the list of available rooms.
Added Syncroscope synchronization with connected clients.
Disabled access to the communications app for clients, as they cannot send messages.
Fixed an issue with AO offset on connected clients.
Fixed an issue with status panels where they did not display the correct color on connected clients.
Fixed a bug in the preventive maintenance scan, which was not propagating correctly to connected clients.
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Source
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